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author | x2048 <codeforsmile@gmail.com> | 2022-03-31 22:40:06 +0200 |
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committer | GitHub <noreply@github.com> | 2022-03-31 22:40:06 +0200 |
commit | 31578303a4eab6b6b083e57b6bf8d12ff3b3d991 (patch) | |
tree | 3ff56df6e29207c1ca3f2f93c5327f1cc786a7ec /src/client/shadows/shadowsshadercallbacks.h | |
parent | 06d197cdd042392e1551e5e7244c61300a6bb4e3 (diff) | |
download | minetest-31578303a4eab6b6b083e57b6bf8d12ff3b3d991.tar.gz minetest-31578303a4eab6b6b083e57b6bf8d12ff3b3d991.tar.bz2 minetest-31578303a4eab6b6b083e57b6bf8d12ff3b3d991.zip |
Tune shadow perspective distortion (#12146)
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
Diffstat (limited to 'src/client/shadows/shadowsshadercallbacks.h')
-rw-r--r-- | src/client/shadows/shadowsshadercallbacks.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/client/shadows/shadowsshadercallbacks.h b/src/client/shadows/shadowsshadercallbacks.h index 3549567c3..d00f59c37 100644 --- a/src/client/shadows/shadowsshadercallbacks.h +++ b/src/client/shadows/shadowsshadercallbacks.h @@ -30,7 +30,10 @@ public: m_light_mvp_setting("LightMVP"), m_map_resolution_setting("MapResolution"), m_max_far_setting("MaxFar"), - m_color_map_sampler_setting("ColorMapSampler") + m_color_map_sampler_setting("ColorMapSampler"), + m_perspective_bias0("xyPerspectiveBias0"), + m_perspective_bias1("xyPerspectiveBias1"), + m_perspective_zbias("zPerspectiveBias") {} void OnSetMaterial(const video::SMaterial &material) override {} @@ -39,10 +42,14 @@ public: s32 userData) override; f32 MaxFar{2048.0f}, MapRes{1024.0f}; + f32 PerspectiveBiasXY {0.9f}, PerspectiveBiasZ {0.5f}; private: CachedVertexShaderSetting<f32, 16> m_light_mvp_setting; CachedVertexShaderSetting<f32> m_map_resolution_setting; CachedVertexShaderSetting<f32> m_max_far_setting; CachedPixelShaderSetting<s32> m_color_map_sampler_setting; + CachedVertexShaderSetting<f32> m_perspective_bias0; + CachedVertexShaderSetting<f32> m_perspective_bias1; + CachedVertexShaderSetting<f32> m_perspective_zbias; }; |