summaryrefslogtreecommitdiff
path: root/src/client/sky.cpp
diff options
context:
space:
mode:
authorTheTermos <55103816+TheTermos@users.noreply.github.com>2020-05-09 17:14:56 +0200
committerGitHub <noreply@github.com>2020-05-09 17:14:56 +0200
commit7cb53791c3a6547164a9f8eae10ae8a2e2ddecdb (patch)
tree9d614cda8a61bba76661e984dbda7b8e48cd3cfe /src/client/sky.cpp
parentb6242498aad793e579960f871f01ba5bd5456658 (diff)
downloadminetest-7cb53791c3a6547164a9f8eae10ae8a2e2ddecdb.tar.gz
minetest-7cb53791c3a6547164a9f8eae10ae8a2e2ddecdb.tar.bz2
minetest-7cb53791c3a6547164a9f8eae10ae8a2e2ddecdb.zip
Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient * add regular sky gradient * Update sky.cpp * change default day sky colors
Diffstat (limited to 'src/client/sky.cpp')
-rw-r--r--src/client/sky.cpp33
1 files changed, 4 insertions, 29 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp
index ce33b96ae..d21b56fcc 100644
--- a/src/client/sky.cpp
+++ b/src/client/sky.cpp
@@ -252,35 +252,10 @@ void Sky::render()
if (m_visible) {
driver->setMaterial(m_materials[1]);
for (u32 j = 0; j < 4; j++) {
- video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45);
- vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t);
- vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t);
- vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o);
- vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o);
- for (video::S3DVertex &vertex : vertices) {
- if (j == 0)
- // Don't switch
- {}
- else if (j == 1)
- // Switch from -Z (south) to +X (east)
- vertex.Pos.rotateXZBy(90);
- else if (j == 2)
- // Switch from -Z (south) to -X (west)
- vertex.Pos.rotateXZBy(-90);
- else
- // Switch from -Z (south) to +Z (north)
- vertex.Pos.rotateXZBy(-180);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
- }
-
- // Draw far cloudy fog thing at and below all horizons
- for (u32 j = 0; j < 4; j++) {
- video::SColor c = cloudyfogcolor;
- vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
- vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
- vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o);
- vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o);
+ vertices[0] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, m_bgcolor, t, t);
+ vertices[1] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, m_bgcolor, o, t);
+ vertices[2] = video::S3DVertex( 1, 0.45, -1, 0, 0, 1, m_skycolor, o, o);
+ vertices[3] = video::S3DVertex(-1, 0.45, -1, 0, 0, 1, m_skycolor, t, o);
for (video::S3DVertex &vertex : vertices) {
if (j == 0)
// Don't switch