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author | Loic Blot <loic.blot@unix-experience.fr> | 2021-04-29 08:51:17 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2021-05-03 19:49:19 +0200 |
commit | 1bc855646e2c920c1df55bb73416f72295c020f4 (patch) | |
tree | db872efec84c5daa6d37b6e2d1c71e4450255c3b /src/client/sky.h | |
parent | 258101a91031f3ff9ee01a974030b02529ffdac0 (diff) | |
download | minetest-1bc855646e2c920c1df55bb73416f72295c020f4.tar.gz minetest-1bc855646e2c920c1df55bb73416f72295c020f4.tar.bz2 minetest-1bc855646e2c920c1df55bb73416f72295c020f4.zip |
refacto: protect some RenderingEngine::get_scene_manager
* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky
Diffstat (limited to 'src/client/sky.h')
-rw-r--r-- | src/client/sky.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/sky.h b/src/client/sky.h index dc7da5021..121a16bb7 100644 --- a/src/client/sky.h +++ b/src/client/sky.h @@ -36,7 +36,7 @@ class Sky : public scene::ISceneNode { public: //! constructor - Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc); + Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShaderSource *ssrc); virtual void OnRegisterSceneNode(); |