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author | Paramat <paramat@users.noreply.github.com> | 2020-07-05 23:45:21 +0100 |
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committer | GitHub <noreply@github.com> | 2020-07-05 23:45:21 +0100 |
commit | dc6318b84aa8c079330b2adc711113f7d4b55961 (patch) | |
tree | 1048be737e01552039bc3d0f429cd0e9ad7a562a /src/client/sound.cpp | |
parent | da71313e1df3326c2b9ddb410b963ec25682319e (diff) | |
download | minetest-dc6318b84aa8c079330b2adc711113f7d4b55961.tar.gz minetest-dc6318b84aa8c079330b2adc711113f7d4b55961.tar.bz2 minetest-dc6318b84aa8c079330b2adc711113f7d4b55961.zip |
Apply camera smoothing to 'air stepheight' (#10025)
Recent changes to collision code have changed the behaviour of the 'touching_ground'
bool in movement code. This had the effect of disabling camera smoothing when
'air stepheight' occurred when jumping onto a node while pressing forwards against
the node, causing an unpleasant sharp camera movement.
Rewrite the conditions for camera smoothing such that it is applied when jumping.
Diffstat (limited to 'src/client/sound.cpp')
0 files changed, 0 insertions, 0 deletions