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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-03-24 15:45:25 +0100
committerGitHub <noreply@github.com>2018-03-24 15:45:25 +0100
commit4fd97158762b4cdd4c73a6e29960e371d9de56e7 (patch)
treec768a82d972f2d7d80d20c0eccab0494b24d3538 /src/client/sound.h
parentbcd22fc34cf70c3fe246f500633aa42e388fabc4 (diff)
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Cleanup sound manager class (#7158)
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
Diffstat (limited to 'src/client/sound.h')
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1 files changed, 111 insertions, 0 deletions
diff --git a/src/client/sound.h b/src/client/sound.h
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include <set>
+#include <string>
+#include "irr_v3d.h"
+#include "../sound.h"
+
+class OnDemandSoundFetcher
+{
+public:
+ virtual void fetchSounds(const std::string &name,
+ std::set<std::string> &dst_paths,
+ std::set<std::string> &dst_datas) = 0;
+};
+
+class ISoundManager
+{
+public:
+ virtual ~ISoundManager() = default;
+
+ // Multiple sounds can be loaded per name; when played, the sound
+ // should be chosen randomly from alternatives
+ // Return value determines success/failure
+ virtual bool loadSoundFile(
+ const std::string &name, const std::string &filepath) = 0;
+ virtual bool loadSoundData(
+ const std::string &name, const std::string &filedata) = 0;
+
+ virtual void updateListener(
+ const v3f &pos, const v3f &vel, const v3f &at, const v3f &up) = 0;
+ virtual void setListenerGain(float gain) = 0;
+
+ // playSound functions return -1 on failure, otherwise a handle to the
+ // sound. If name=="", call should be ignored without error.
+ virtual int playSound(const std::string &name, bool loop, float volume,
+ float fade = 0.0f, float pitch = 1.0f) = 0;
+ virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
+ float pitch = 1.0f) = 0;
+ virtual void stopSound(int sound) = 0;
+ virtual bool soundExists(int sound) = 0;
+ virtual void updateSoundPosition(int sound, v3f pos) = 0;
+ virtual bool updateSoundGain(int id, float gain) = 0;
+ virtual float getSoundGain(int id) = 0;
+ virtual void step(float dtime) = 0;
+ virtual void fadeSound(int sound, float step, float gain) = 0;
+
+ int playSound(const SimpleSoundSpec &spec, bool loop)
+ {
+ return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
+ }
+ int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos)
+ {
+ return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
+ }
+};
+
+class DummySoundManager : public ISoundManager
+{
+public:
+ virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
+ {
+ return true;
+ }
+ virtual bool loadSoundData(const std::string &name, const std::string &filedata)
+ {
+ return true;
+ }
+ void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
+ {
+ }
+ void setListenerGain(float gain) {}
+ int playSound(const std::string &name, bool loop, float volume, float fade,
+ float pitch)
+ {
+ return 0;
+ }
+ int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
+ float pitch)
+ {
+ return 0;
+ }
+ void stopSound(int sound) {}
+ bool soundExists(int sound) { return false; }
+ void updateSoundPosition(int sound, v3f pos) {}
+ bool updateSoundGain(int id, float gain) { return false; }
+ float getSoundGain(int id) { return 0; }
+ void step(float dtime) {}
+ void fadeSound(int sound, float step, float gain) {}
+};
+
+// Global DummySoundManager singleton
+extern DummySoundManager dummySoundManager;