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authorDmitry Kostenko <codeforsmile@gmail.com>2021-11-04 03:03:10 +0100
committerx2048 <codeforsmile@gmail.com>2022-03-07 23:45:26 +0100
commit54dccc480eb03adcf219a7add58f547284f40f76 (patch)
tree53ca69960e1d4bd2facc35368094106b49b56053 /src/client/wieldmesh.cpp
parentf2cccf8da72c39299c8e7ba6ad8f782a7d61b883 (diff)
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Improve lighting of entities.
Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows
Diffstat (limited to 'src/client/wieldmesh.cpp')
-rw-r--r--src/client/wieldmesh.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp
index 8b3347df6..ab6fc9281 100644
--- a/src/client/wieldmesh.cpp
+++ b/src/client/wieldmesh.cpp
@@ -515,8 +515,9 @@ void WieldMeshSceneNode::setNodeLightColor(video::SColor color)
material.EmissiveColor = color;
}
}
-
- setColor(color);
+ else {
+ setColor(color);
+ }
}
void WieldMeshSceneNode::render()