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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-29 09:40:56 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit5a02c376ea5f2e7f1dd0a2bd4f08bf953ed4bfc8 (patch)
treed4bd7334bad7f1bf0d01d1dc6acbaccd34132823 /src/client/wieldmesh.cpp
parentccdd886e273ec2fa5f8cfe1d1f474914eccb2abf (diff)
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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
Diffstat (limited to 'src/client/wieldmesh.cpp')
-rw-r--r--src/client/wieldmesh.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp
index d9d5e57cd..08fd49fc0 100644
--- a/src/client/wieldmesh.cpp
+++ b/src/client/wieldmesh.cpp
@@ -307,7 +307,8 @@ static scene::SMesh *createSpecialNodeMesh(Client *client, MapNode n,
MeshMakeData mesh_make_data(client, false);
MeshCollector collector;
mesh_make_data.setSmoothLighting(false);
- MapblockMeshGenerator gen(&mesh_make_data, &collector);
+ MapblockMeshGenerator gen(&mesh_make_data, &collector,
+ client->getSceneManager()->getMeshManipulator());
if (n.getParam2()) {
// keep it
@@ -538,7 +539,7 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
content_t id = ndef->getId(def.name);
FATAL_ERROR_IF(!g_extrusion_mesh_cache, "Extrusion mesh cache is not yet initialized");
-
+
scene::SMesh *mesh = nullptr;
// Shading is on by default