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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-17 19:11:28 +0200
committerGitHub <noreply@github.com>2017-06-17 19:11:28 +0200
commit8f7785771b9e02b1a1daf7a252550d78ea93053d (patch)
tree7a4e4b524dbc63fed3dac99a3844b634cc621d0d /src/client
parent76be103a91d6987527af19e87d93007be8ba8a67 (diff)
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Cpp11 initializers 2 (#5999)
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
Diffstat (limited to 'src/client')
-rw-r--r--src/client/clientlauncher.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 76d879725..1a7970872 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -357,8 +357,6 @@ bool ClientLauncher::launch_game(std::string &error_message,
if (cmd_args.exists("password"))
menudata.password = cmd_args.get("password");
- menudata.enable_public = g_settings->getBool("server_announce");
-
// If a world was commanded, append and select it
if (game_params.world_path != "") {
worldspec.gameid = getWorldGameId(game_params.world_path, true);