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authorSmallJoker <mk939@ymail.com>2021-10-16 19:21:53 +0200
committerHugues Ross <hugues.ross@gmail.com>2022-01-29 18:42:55 -0500
commita27362de6a66692b191f8db0eea13f8d9302cef6 (patch)
treed9564f08d6c280c56686e2017c2609f917df2d8b /src/client
parent66e8aae9f2a28ee31ffe30694fdb61a8fdceb8d7 (diff)
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Disable dynamic shadows for the 5.5.0 release
The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
Diffstat (limited to 'src/client')
-rw-r--r--src/client/mapblock_mesh.cpp2
-rw-r--r--src/client/render/core.cpp2
-rw-r--r--src/client/renderingengine.h4
-rw-r--r--src/client/shader.cpp2
-rw-r--r--src/client/sky.cpp2
5 files changed, 6 insertions, 6 deletions
diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp
index 03522eca9..249a56087 100644
--- a/src/client/mapblock_mesh.cpp
+++ b/src/client/mapblock_mesh.cpp
@@ -861,7 +861,7 @@ static void updateFastFaceRow(
g_settings->getBool("enable_waving_water");
static thread_local const bool force_not_tiling =
- g_settings->getBool("enable_dynamic_shadows");
+ false && g_settings->getBool("enable_dynamic_shadows");
v3s16 p = startpos;
diff --git a/src/client/render/core.cpp b/src/client/render/core.cpp
index f151832f3..44ef1c98c 100644
--- a/src/client/render/core.cpp
+++ b/src/client/render/core.cpp
@@ -36,7 +36,7 @@ RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud
virtual_size = screensize;
if (g_settings->getBool("enable_shaders") &&
- g_settings->getBool("enable_dynamic_shadows")) {
+ false && g_settings->getBool("enable_dynamic_shadows")) {
shadow_renderer = new ShadowRenderer(device, client);
}
}
diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h
index 6f104bba9..a0ddb0d9a 100644
--- a/src/client/renderingengine.h
+++ b/src/client/renderingengine.h
@@ -123,8 +123,8 @@ public:
// FIXME: this is still global when it shouldn't be
static ShadowRenderer *get_shadow_renderer()
{
- if (s_singleton && s_singleton->core)
- return s_singleton->core->get_shadow_renderer();
+ //if (s_singleton && s_singleton->core)
+ // return s_singleton->core->get_shadow_renderer();
return nullptr;
}
static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
diff --git a/src/client/shader.cpp b/src/client/shader.cpp
index dc9e9ae6d..c04a25862 100644
--- a/src/client/shader.cpp
+++ b/src/client/shader.cpp
@@ -733,7 +733,7 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
shaders_header << "#define FOG_START " << core::clamp(g_settings->getFloat("fog_start"), 0.0f, 0.99f) << "\n";
- if (g_settings->getBool("enable_dynamic_shadows")) {
+ if (false && g_settings->getBool("enable_dynamic_shadows")) {
shaders_header << "#define ENABLE_DYNAMIC_SHADOWS 1\n";
if (g_settings->getBool("shadow_map_color"))
shaders_header << "#define COLORED_SHADOWS 1\n";
diff --git a/src/client/sky.cpp b/src/client/sky.cpp
index 0ab710eee..7fe90c6cd 100644
--- a/src/client/sky.cpp
+++ b/src/client/sky.cpp
@@ -103,7 +103,7 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
- if (g_settings->getBool("enable_dynamic_shadows")) {
+ if (false && g_settings->getBool("enable_dynamic_shadows")) {
float val = g_settings->getFloat("shadow_sky_body_orbit_tilt");
m_sky_body_orbit_tilt = rangelim(val, 0.0f, 60.0f);
}