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authorANAND <ClobberXD@gmail.com>2019-08-04 10:23:59 +0530
committerSmallJoker <mk939@ymail.com>2019-08-07 19:21:14 +0200
commite788ee283fe7eb8151898916f72c2cf803255fa4 (patch)
tree29e03adb9208c5371f969dd2c12535f2fe490e72 /src/client
parente462a9a5ef46776d974203bb44e0b89e8c980b29 (diff)
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Client::Interact: Use InteractAction enum instead of numeric constants
This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
Diffstat (limited to 'src/client')
-rw-r--r--src/client/client.cpp13
-rw-r--r--src/client/client.h2
-rw-r--r--src/client/game.cpp28
3 files changed, 18 insertions, 25 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 430784b95..cb6b68278 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -908,7 +908,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
*pkt << fov << wanted_range;
}
-void Client::interact(u8 action, const PointedThing& pointed)
+void Client::interact(InteractAction action, const PointedThing& pointed)
{
if(m_state != LC_Ready) {
errorstream << "Client::interact() "
@@ -928,18 +928,11 @@ void Client::interact(u8 action, const PointedThing& pointed)
[5] u32 length of the next item (plen)
[9] serialized PointedThing
[9 + plen] player position information
- actions:
- 0: start digging (from undersurface) or use
- 1: stop digging (all parameters ignored)
- 2: digging completed
- 3: place block or item (to abovesurface)
- 4: use item
- 5: perform secondary action of item
*/
NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
- pkt << action;
+ pkt << (u8)action;
pkt << myplayer->getWieldIndex();
std::ostringstream tmp_os(std::ios::binary);
@@ -1203,7 +1196,7 @@ void Client::clearOutChatQueue()
}
void Client::sendChangePassword(const std::string &oldpassword,
- const std::string &newpassword)
+ const std::string &newpassword)
{
LocalPlayer *player = m_env.getLocalPlayer();
if (player == NULL)
diff --git a/src/client/client.h b/src/client/client.h
index 8ee34a4bd..15a4689c1 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -232,7 +232,7 @@ public:
void Send(NetworkPacket* pkt);
- void interact(u8 action, const PointedThing& pointed);
+ void interact(InteractAction action, const PointedThing &pointed);
void sendNodemetaFields(v3s16 p, const std::string &formname,
const StringMap &fields);
diff --git a/src/client/game.cpp b/src/client/game.cpp
index b7838c22f..6ad87d351 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2962,7 +2962,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
shootline = core::line3d<f32>(player_eye_position,
player_eye_position + camera_direction * BS * d);
} else {
- // prevent player pointing anything in front-view
+ // prevent player pointing anything in front-view
shootline = core::line3d<f32>(camera_position, camera_position);
}
@@ -3002,7 +3002,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
if (runData.digging) {
if (input->getLeftReleased()) {
infostream << "Left button released"
- << " (stopped digging)" << std::endl;
+ << " (stopped digging)" << std::endl;
runData.digging = false;
} else if (pointed != runData.pointed_old) {
if (pointed.type == POINTEDTHING_NODE
@@ -3013,14 +3013,14 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
// Don't reset.
} else {
infostream << "Pointing away from node"
- << " (stopped digging)" << std::endl;
+ << " (stopped digging)" << std::endl;
runData.digging = false;
hud->updateSelectionMesh(camera_offset);
}
}
if (!runData.digging) {
- client->interact(1, runData.pointed_old);
+ client->interact(INTERACT_STOP_DIGGING, runData.pointed_old);
client->setCrack(-1, v3s16(0, 0, 0));
runData.dig_time = 0.0;
}
@@ -3048,7 +3048,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
if (selected_def.usable && input->getLeftState()) {
if (input->getLeftClicked() && (!client->moddingEnabled()
|| !client->getScript()->on_item_use(selected_item, pointed)))
- client->interact(4, pointed);
+ client->interact(INTERACT_USE, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
handlePointingAtNode(pointed, selected_item, hand_item, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
@@ -3169,7 +3169,7 @@ void Game::handlePointingAtNothing(const ItemStack &playerItem)
infostream << "Right Clicked in Air" << std::endl;
PointedThing fauxPointed;
fauxPointed.type = POINTEDTHING_NOTHING;
- client->interact(5, fauxPointed);
+ client->interact(INTERACT_ACTIVATE, fauxPointed);
}
@@ -3216,7 +3216,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
&& !isKeyDown(KeyType::SNEAK)) {
// Report right click to server
if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
- client->interact(3, pointed);
+ client->interact(INTERACT_PLACE, pointed);
}
infostream << "Launching custom inventory view" << std::endl;
@@ -3246,7 +3246,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
if (placed) {
// Report to server
- client->interact(3, pointed);
+ client->interact(INTERACT_PLACE, pointed);
// Read the sound
soundmaker->m_player_rightpunch_sound =
def.sound_place;
@@ -3259,7 +3259,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
if (def.node_placement_prediction.empty() ||
nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
- client->interact(3, pointed); // Report to server
+ client->interact(INTERACT_PLACE, pointed); // Report to server
} else {
soundmaker->m_player_rightpunch_sound =
def.sound_place_failed;
@@ -3462,11 +3462,11 @@ void Game::handlePointingAtObject(const PointedThing &pointed,
runData.time_from_last_punch = 0;
if (!disable_send)
- client->interact(0, pointed);
+ client->interact(INTERACT_START_DIGGING, pointed);
}
} else if (input->getRightClicked()) {
infostream << "Right-clicked object" << std::endl;
- client->interact(3, pointed); // place
+ client->interact(INTERACT_PLACE, pointed); // place
}
}
@@ -3509,7 +3509,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
runData.dig_instantly = runData.dig_time_complete == 0;
if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
return;
- client->interact(0, pointed);
+ client->interact(INTERACT_START_DIGGING, pointed);
runData.digging = true;
runData.ldown_for_dig = true;
}
@@ -3568,7 +3568,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
if (is_valid_position) {
if (client->moddingEnabled() &&
- client->getScript()->on_dignode(nodepos, wasnode)) {
+ client->getScript()->on_dignode(nodepos, wasnode)) {
return;
}
@@ -3584,7 +3584,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
// implicit else: no prediction
}
- client->interact(2, pointed);
+ client->interact(INTERACT_DIGGING_COMPLETED, pointed);
if (m_cache_enable_particles) {
const ContentFeatures &features =