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authorAuke Kok <sofar+github@foo-projects.org>2017-04-17 22:48:17 -0700
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-04-18 07:48:17 +0200
commit93c1d511e3880acf15a656f1653ce5853dd1d362 (patch)
tree7b39bfab6f1b0854f9491941ea055d8143ba5528 /src/client
parenteddf16eee9cb3627f4f62d37ea2942fc7546fae7 (diff)
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Reorder TileSpec. (#5591)
Put accessed members that are needed by updateFastFaceRow() all in the same cacheline.
Diffstat (limited to 'src/client')
-rw-r--r--src/client/tile.h51
1 files changed, 27 insertions, 24 deletions
diff --git a/src/client/tile.h b/src/client/tile.h
index 5eec0f2ea..ef01d2a1f 100644
--- a/src/client/tile.h
+++ b/src/client/tile.h
@@ -197,22 +197,22 @@ struct FrameSpec
struct TileSpec
{
TileSpec():
- texture_id(0),
texture(NULL),
- normal_texture(NULL),
- flags_texture(NULL),
+ texture_id(0),
+ color(),
material_type(TILE_MATERIAL_BASIC),
material_flags(
//0 // <- DEBUG, Use the one below
MATERIAL_FLAG_BACKFACE_CULLING
),
+ rotation(0),
+ emissive_light(0),
shader_id(0),
- animation_frame_count(1),
+ normal_texture(NULL),
+ flags_texture(NULL),
animation_frame_length_ms(0),
- rotation(0),
- has_color(false),
- color(),
- emissive_light(0)
+ animation_frame_count(1),
+ has_color(false)
{
}
@@ -284,30 +284,33 @@ struct TileSpec
material.TextureLayer[1].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
}
}
-
- u32 texture_id;
+
+ // ordered for performance! please do not reorder unless you pahole it first.
video::ITexture *texture;
- video::ITexture *normal_texture;
- video::ITexture *flags_texture;
-
+ u32 texture_id;
+ // The color of the tile, or if the tile does not own
+ // a color then the color of the node owning this tile.
+ video::SColor color;
// Material parameters
u8 material_type;
u8 material_flags;
+
+ u8 rotation;
+ //! This much light does the tile emit.
+ u8 emissive_light;
+
u32 shader_id;
+
+ video::ITexture *normal_texture;
+ // cacheline (64)
+
+ video::ITexture *flags_texture;
// Animation parameters
- u8 animation_frame_count;
u16 animation_frame_length_ms;
- std::vector<FrameSpec> frames;
-
- u8 rotation;
+ u8 animation_frame_count;
//! If true, the tile has its own color.
bool has_color;
- /*!
- * The color of the tile, or if the tile does not own
- * a color then the color of the node owning this tile.
- */
- video::SColor color;
- //! This much light does the tile emit.
- u8 emissive_light;
+
+ std::vector<FrameSpec> frames;
};
#endif