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authorRealBadAngel <maciej.kasatkin@o2.pl>2015-08-20 03:39:26 +0200
committerest31 <MTest31@outlook.com>2015-08-20 03:42:22 +0200
commit980d095e32c5441ca8a6aa7b2f8a07eb64c99190 (patch)
treeb9fdbaa0b55e53eff5d839a8a9c712a502663794 /src/client
parent8b8d17b22b5853c7d32bdb8b369f4523f6c57b95 (diff)
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tileable flags are needed also without shaders because of filters
Diffstat (limited to 'src/client')
-rw-r--r--src/client/tile.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/client/tile.h b/src/client/tile.h
index 3098a79b9..7796e801d 100644
--- a/src/client/tile.h
+++ b/src/client/tile.h
@@ -250,6 +250,12 @@ struct TileSpec
}
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
? true : false;
+ if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
+ material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+ }
+ if (!(material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL)) {
+ material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
+ }
}
void applyMaterialOptionsWithShaders(video::SMaterial &material) const