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authorest31 <MTest31@outlook.com>2015-04-17 06:10:30 +0200
committerest31 <MTest31@outlook.com>2015-04-17 06:10:30 +0200
commitf0a1379e5a9ebc954e95d07c1ad5d71587adc6bc (patch)
tree38114d9be2e6bf1a0740035c41d5925c23f5036f /src/client
parent821d0025da3d7dec662e75c6ce2ea32e86aec508 (diff)
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Refactor around translatePassword
Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference.
Diffstat (limited to 'src/client')
-rw-r--r--src/client/clientlauncher.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index fe4dec40f..5307ccd4b 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -392,7 +392,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
else
playername = menudata.name;
- password = translatePassword(playername, narrow_to_wide(menudata.password));
+ password = translatePassword(playername, menudata.password);
g_settings->set("name", playername);