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author | sfan5 <sfan5@live.de> | 2021-12-29 23:01:26 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-29 23:01:26 +0100 |
commit | 0ea8df4d64959a7c7ec4e55b4895d6b16dad3000 (patch) | |
tree | 3f1e0cf533142974d2d294f890396992bfdcbe02 /src/client | |
parent | 05573d6d8d9e5a756ab1b03b159b127144f8e775 (diff) | |
download | minetest-0ea8df4d64959a7c7ec4e55b4895d6b16dad3000.tar.gz minetest-0ea8df4d64959a7c7ec4e55b4895d6b16dad3000.tar.bz2 minetest-0ea8df4d64959a7c7ec4e55b4895d6b16dad3000.zip |
Socket-related cleanups
Improve error handling on Windows and reduce the size of the `Address` class
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/game.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index 853a52ecf..f62d26e8f 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -1444,7 +1444,6 @@ bool Game::connectToServer(const GameStartData &start_data, connect_address.Resolve(start_data.address.c_str()); if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY - //connect_address.Resolve("localhost"); if (connect_address.isIPv6()) { IPv6AddressBytes addr_bytes; addr_bytes.bytes[15] = 1; |