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author | NeroBurner <pyro4hell@gmail.com> | 2021-08-27 20:24:24 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-27 20:24:24 +0200 |
commit | 1d69a23ba48d99b051dcf2a6be225edd7c644c7b (patch) | |
tree | ddc66759956a61e82092937897465313c65c17a0 /src/client | |
parent | 149d8fc8d6d92e8e0d6908125ad8d3179695b1ea (diff) | |
download | minetest-1d69a23ba48d99b051dcf2a6be225edd7c644c7b.tar.gz minetest-1d69a23ba48d99b051dcf2a6be225edd7c644c7b.tar.bz2 minetest-1d69a23ba48d99b051dcf2a6be225edd7c644c7b.zip |
Joystick sensitivity for player movement (#11262)
This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.
movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:
FWD
0
_
LFT / \ RGT
-Pi/2 | | +Pi/2
\_/
+-Pi
BCK
Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.
Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/content_cao.cpp | 7 | ||||
-rw-r--r-- | src/client/game.cpp | 77 | ||||
-rw-r--r-- | src/client/inputhandler.h | 43 | ||||
-rw-r--r-- | src/client/joystick_controller.cpp | 24 | ||||
-rw-r--r-- | src/client/joystick_controller.h | 5 | ||||
-rw-r--r-- | src/client/localplayer.cpp | 24 |
6 files changed, 115 insertions, 65 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 83c8e15d4..da78cae7c 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -998,9 +998,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) const PlayerControl &controls = player->getPlayerControl(); bool walking = false; - if (controls.up || controls.down || controls.left || controls.right || - controls.forw_move_joystick_axis != 0.f || - controls.sidew_move_joystick_axis != 0.f) + if (controls.movement_speed > 0.001f) walking = true; f32 new_speed = player->local_animation_speed; @@ -1015,9 +1013,10 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) g_settings->getBool("free_move") && m_client->checkLocalPrivilege("fly")))) new_speed *= 1.5; - // slowdown speed if sneeking + // slowdown speed if sneaking if (controls.sneak && walking) new_speed /= 2; + new_speed *= controls.movement_speed; if (walking && (controls.dig || controls.place)) { new_anim = player->local_animations[3]; diff --git a/src/client/game.cpp b/src/client/game.cpp index 011875e4a..18df5cc58 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2460,7 +2460,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam, float dtime) if (m_cache_enable_joysticks) { f32 sens_scale = getSensitivityScaleFactor(); - f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime * sens_scale; + f32 c = m_cache_joystick_frustum_sensitivity * dtime * sens_scale; cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c; cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c; } @@ -2471,18 +2471,12 @@ void Game::updateCameraOrientation(CameraOrientation *cam, float dtime) void Game::updatePlayerControl(const CameraOrientation &cam) { - //TimeTaker tt("update player control", NULL, PRECISION_NANO); + LocalPlayer *player = client->getEnv().getLocalPlayer(); - // DO NOT use the isKeyDown method for the forward, backward, left, right - // buttons, as the code that uses the controls needs to be able to - // distinguish between the two in order to know when to use joysticks. + //TimeTaker tt("update player control", NULL, PRECISION_NANO); PlayerControl control( - input->isKeyDown(KeyType::FORWARD), - input->isKeyDown(KeyType::BACKWARD), - input->isKeyDown(KeyType::LEFT), - input->isKeyDown(KeyType::RIGHT), - isKeyDown(KeyType::JUMP), + isKeyDown(KeyType::JUMP) || player->getAutojump(), isKeyDown(KeyType::AUX1), isKeyDown(KeyType::SNEAK), isKeyDown(KeyType::ZOOM), @@ -2490,22 +2484,16 @@ void Game::updatePlayerControl(const CameraOrientation &cam) isKeyDown(KeyType::PLACE), cam.camera_pitch, cam.camera_yaw, - input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE), - input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE) + input->getMovementSpeed(), + input->getMovementDirection() ); - u32 keypress_bits = ( - ( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) | - ( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) | - ( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) | - ( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) | - ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) | - ( (u32)(isKeyDown(KeyType::AUX1) & 0x1) << 5) | - ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) | - ( (u32)(isKeyDown(KeyType::DIG) & 0x1) << 7) | - ( (u32)(isKeyDown(KeyType::PLACE) & 0x1) << 8) | - ( (u32)(isKeyDown(KeyType::ZOOM) & 0x1) << 9) - ); + // autoforward if set: move towards pointed position at maximum speed + if (player->getPlayerSettings().continuous_forward && + client->activeObjectsReceived() && !player->isDead()) { + control.movement_speed = 1.0f; + control.movement_direction = 0.0f; + } #ifdef ANDROID /* For Android, simulate holding down AUX1 (fast move) if the user has @@ -2515,23 +2503,38 @@ void Game::updatePlayerControl(const CameraOrientation &cam) */ if (m_cache_hold_aux1) { control.aux1 = control.aux1 ^ true; - keypress_bits ^= ((u32)(1U << 5)); } #endif - LocalPlayer *player = client->getEnv().getLocalPlayer(); - - // autojump if set: simulate "jump" key - if (player->getAutojump()) { - control.jump = true; - keypress_bits |= 1U << 4; - } + u32 keypress_bits = ( + ( (u32)(control.jump & 0x1) << 4) | + ( (u32)(control.aux1 & 0x1) << 5) | + ( (u32)(control.sneak & 0x1) << 6) | + ( (u32)(control.dig & 0x1) << 7) | + ( (u32)(control.place & 0x1) << 8) | + ( (u32)(control.zoom & 0x1) << 9) + ); - // autoforward if set: simulate "up" key - if (player->getPlayerSettings().continuous_forward && - client->activeObjectsReceived() && !player->isDead()) { - control.up = true; - keypress_bits |= 1U << 0; + // Set direction keys to ensure mod compatibility + if (control.movement_speed > 0.001f) { + float absolute_direction; + + // Check in original orientation (absolute value indicates forward / backward) + absolute_direction = abs(control.movement_direction); + if (absolute_direction < (3.0f / 8.0f * M_PI)) + keypress_bits |= (u32)(0x1 << 0); // Forward + if (absolute_direction > (5.0f / 8.0f * M_PI)) + keypress_bits |= (u32)(0x1 << 1); // Backward + + // Rotate entire coordinate system by 90 degrees (absolute value indicates left / right) + absolute_direction = control.movement_direction + M_PI_2; + if (absolute_direction >= M_PI) + absolute_direction -= 2 * M_PI; + absolute_direction = abs(absolute_direction); + if (absolute_direction < (3.0f / 8.0f * M_PI)) + keypress_bits |= (u32)(0x1 << 2); // Left + if (absolute_direction > (5.0f / 8.0f * M_PI)) + keypress_bits |= (u32)(0x1 << 3); // Right } client->setPlayerControl(control); diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index 1fb4cf0ec..76e3c7b5b 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -240,6 +240,9 @@ public: virtual bool wasKeyReleased(GameKeyType k) = 0; virtual bool cancelPressed() = 0; + virtual float getMovementSpeed() = 0; + virtual float getMovementDirection() = 0; + virtual void clearWasKeyPressed() {} virtual void clearWasKeyReleased() {} @@ -285,6 +288,44 @@ public: { return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k); } + virtual float getMovementSpeed() + { + bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]), + b = m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD]), + l = m_receiver->IsKeyDown(keycache.key[KeyType::LEFT]), + r = m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT]); + if (f || b || l || r) + { + // if contradictory keys pressed, stay still + if (f && b && l && r) + return 0.0f; + else if (f && b && !l && !r) + return 0.0f; + else if (!f && !b && l && r) + return 0.0f; + return 1.0f; // If there is a keyboard event, assume maximum speed + } + return joystick.getMovementSpeed(); + } + virtual float getMovementDirection() + { + float x = 0, z = 0; + + /* Check keyboard for input */ + if (m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD])) + z += 1; + if (m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD])) + z -= 1; + if (m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT])) + x += 1; + if (m_receiver->IsKeyDown(keycache.key[KeyType::LEFT])) + x -= 1; + + if (x != 0 || z != 0) /* If there is a keyboard event, it takes priority */ + return atan2(x, z); + else + return joystick.getMovementDirection(); + } virtual bool cancelPressed() { return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey); @@ -352,6 +393,8 @@ public: virtual bool wasKeyPressed(GameKeyType k) { return false; } virtual bool wasKeyReleased(GameKeyType k) { return false; } virtual bool cancelPressed() { return false; } + virtual float getMovementSpeed() {return 0.0f;} + virtual float getMovementDirection() {return 0.0f;} virtual v2s32 getMousePos() { return mousepos; } virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); } diff --git a/src/client/joystick_controller.cpp b/src/client/joystick_controller.cpp index 919db5315..630565d8d 100644 --- a/src/client/joystick_controller.cpp +++ b/src/client/joystick_controller.cpp @@ -160,6 +160,7 @@ JoystickController::JoystickController() : for (float &i : m_past_pressed_time) { i = 0; } + m_layout.axes_deadzone = 0; clear(); } @@ -251,10 +252,27 @@ void JoystickController::clear() memset(m_axes_vals, 0, sizeof(m_axes_vals)); } -s16 JoystickController::getAxisWithoutDead(JoystickAxis axis) +float JoystickController::getAxisWithoutDead(JoystickAxis axis) { s16 v = m_axes_vals[axis]; + if (abs(v) < m_layout.axes_deadzone) - return 0; - return v; + return 0.0f; + + v += (v < 0 ? m_layout.axes_deadzone : -m_layout.axes_deadzone); + + return (float)v / ((float)(INT16_MAX - m_layout.axes_deadzone)); +} + +float JoystickController::getMovementDirection() +{ + return atan2(getAxisWithoutDead(JA_SIDEWARD_MOVE), -getAxisWithoutDead(JA_FORWARD_MOVE)); +} + +float JoystickController::getMovementSpeed() +{ + float speed = sqrt(pow(getAxisWithoutDead(JA_FORWARD_MOVE), 2) + pow(getAxisWithoutDead(JA_SIDEWARD_MOVE), 2)); + if (speed > 1.0f) + speed = 1.0f; + return speed; } diff --git a/src/client/joystick_controller.h b/src/client/joystick_controller.h index 3f361e4ef..cbc60886c 100644 --- a/src/client/joystick_controller.h +++ b/src/client/joystick_controller.h @@ -144,7 +144,10 @@ public: return m_axes_vals[axis]; } - s16 getAxisWithoutDead(JoystickAxis axis); + float getAxisWithoutDead(JoystickAxis axis); + + float getMovementDirection(); + float getMovementSpeed(); f32 doubling_dtime; diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp index f3eb1a2dd..2d4f7305a 100644 --- a/src/client/localplayer.cpp +++ b/src/client/localplayer.cpp @@ -566,23 +566,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env) } } - if (control.up) - speedH += v3f(0.0f, 0.0f, 1.0f); - - if (control.down) - speedH -= v3f(0.0f, 0.0f, 1.0f); - - if (!control.up && !control.down) - speedH -= v3f(0.0f, 0.0f, 1.0f) * (control.forw_move_joystick_axis / 32767.f); - - if (control.left) - speedH += v3f(-1.0f, 0.0f, 0.0f); - - if (control.right) - speedH += v3f(1.0f, 0.0f, 0.0f); - - if (!control.left && !control.right) - speedH += v3f(1.0f, 0.0f, 0.0f) * (control.sidew_move_joystick_axis / 32767.f); + speedH = v3f(sin(control.movement_direction), 0.0f, cos(control.movement_direction)); if (m_autojump) { // release autojump after a given time @@ -639,6 +623,8 @@ void LocalPlayer::applyControl(float dtime, Environment *env) else speedH = speedH.normalize() * movement_speed_walk; + speedH *= control.movement_speed; /* Apply analog input */ + // Acceleration increase f32 incH = 0.0f; // Horizontal (X, Z) f32 incV = 0.0f; // Vertical (Y) @@ -1106,9 +1092,7 @@ void LocalPlayer::handleAutojump(f32 dtime, Environment *env, if (m_autojump) return; - bool control_forward = control.up || - (!control.up && !control.down && - control.forw_move_joystick_axis < -0.05f); + bool control_forward = keyPressed & (1 << 0); bool could_autojump = m_can_jump && !control.jump && !control.sneak && control_forward; |