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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-29 20:38:35 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit48d5abd5bee7a3f956cb2b92745bed6313cf5d8a (patch)
tree3ecf00918b1011dbe9e141e38eb989e8d0152335 /src/client
parenta93712458b2f8914fdb43ec436c5caf908ba93b8 (diff)
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refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Diffstat (limited to 'src/client')
-rw-r--r--src/client/client.cpp6
-rw-r--r--src/client/client.h1
-rw-r--r--src/client/game.cpp24
-rw-r--r--src/client/renderingengine.cpp2
-rw-r--r--src/client/renderingengine.h17
5 files changed, 21 insertions, 29 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 1a3a81378..c7aae1644 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -1731,7 +1731,7 @@ typedef struct TextureUpdateArgs {
ITextureSource *tsrc;
} TextureUpdateArgs;
-void texture_update_progress(void *args, u32 progress, u32 max_progress)
+void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
{
TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
u16 cur_percent = ceil(progress / (double) max_progress * 100.);
@@ -1750,7 +1750,7 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress)
targs->last_time_ms = time_ms;
std::basic_stringstream<wchar_t> strm;
strm << targs->text_base << " " << targs->last_percent << "%...";
- RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
+ m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
}
}
@@ -1804,7 +1804,7 @@ void Client::afterContentReceived()
tu_args.last_percent = 0;
tu_args.text_base = wgettext("Initializing nodes");
tu_args.tsrc = m_tsrc;
- m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
+ m_nodedef->updateTextures(this, &tu_args);
delete[] tu_args.text_base;
// Start mesh update thread after setting up content definitions
diff --git a/src/client/client.h b/src/client/client.h
index be5970160..b819d4301 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -347,6 +347,7 @@ public:
float mediaReceiveProgress();
void afterContentReceived();
+ void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
float getRTT();
float getCurRate();
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 81508f5f4..2f0f50505 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2047,8 +2047,8 @@ void Game::openInventory()
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
TextDest *txt_dst = new TextDestPlayerInventory(client);
auto *&formspec = m_game_ui->updateFormspec("");
- GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
- txt_dst, client->getFormspecPrepend(), sound);
+ GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
+ &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
@@ -2626,8 +2626,8 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
new TextDestPlayerInventory(client, *(event->show_formspec.formname));
auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
- GUIFormSpecMenu::create(formspec, client, &input->joystick,
- fs_src, txt_dst, client->getFormspecPrepend(), sound);
+ GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
+ &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
}
delete event->show_formspec.formspec;
@@ -2639,8 +2639,8 @@ void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrienta
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
LocalFormspecHandler *txt_dst =
new LocalFormspecHandler(*event->show_formspec.formname, client);
- GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
- fs_src, txt_dst, client->getFormspecPrepend(), sound);
+ GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, m_rendering_engine->get_gui_env(),
+ &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
@@ -3332,8 +3332,8 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
auto *&formspec = m_game_ui->updateFormspec("");
- GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
- txt_dst, client->getFormspecPrepend(), sound);
+ GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
+ &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
return false;
@@ -4082,8 +4082,8 @@ void Game::showDeathFormspec()
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
auto *&formspec = m_game_ui->getFormspecGUI();
- GUIFormSpecMenu::create(formspec, client, &input->joystick,
- fs_src, txt_dst, client->getFormspecPrepend(), sound);
+ GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
+ &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
formspec->setFocus("btn_respawn");
}
@@ -4216,8 +4216,8 @@ void Game::showPauseMenu()
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
auto *&formspec = m_game_ui->getFormspecGUI();
- GUIFormSpecMenu::create(formspec, client, &input->joystick,
- fs_src, txt_dst, client->getFormspecPrepend(), sound);
+ GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
+ &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
formspec->setFocus("btn_continue");
formspec->doPause = true;
diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp
index ec8f47576..e74446aeb 100644
--- a/src/client/renderingengine.cpp
+++ b/src/client/renderingengine.cpp
@@ -493,7 +493,7 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
Text will be removed when the screen is drawn the next time.
Additionally, a progressbar can be drawn when percent is set between 0 and 100.
*/
-void RenderingEngine::_draw_load_screen(const std::wstring &text,
+void RenderingEngine::draw_load_screen(const std::wstring &text,
gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
int percent, bool clouds)
{
diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h
index 4d06baa23..1fd85f5ef 100644
--- a/src/client/renderingengine.h
+++ b/src/client/renderingengine.h
@@ -95,19 +95,14 @@ public:
return m_device->getTimer()->getTime();
}
- static gui::IGUIEnvironment *get_gui_env()
+ gui::IGUIEnvironment *get_gui_env()
{
- sanity_check(s_singleton && s_singleton->m_device);
- return s_singleton->m_device->getGUIEnvironment();
+ return m_device->getGUIEnvironment();
}
- inline static void draw_load_screen(const std::wstring &text,
+ void draw_load_screen(const std::wstring &text,
gui::IGUIEnvironment *guienv, ITextureSource *tsrc,
- float dtime = 0, int percent = 0, bool clouds = true)
- {
- s_singleton->_draw_load_screen(
- text, guienv, tsrc, dtime, percent, clouds);
- }
+ float dtime = 0, int percent = 0, bool clouds = true);
void draw_menu_scene(gui::IGUIEnvironment *guienv, float dtime, bool clouds);
void draw_scene(video::SColor skycolor, bool show_hud,
@@ -125,10 +120,6 @@ public:
static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
private:
- void _draw_load_screen(const std::wstring &text, gui::IGUIEnvironment *guienv,
- ITextureSource *tsrc, float dtime = 0, int percent = 0,
- bool clouds = true);
-
v2u32 _getWindowSize() const;
std::unique_ptr<RenderingCore> core;