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authorWuzzy <wuzzy2@mail.ru>2020-05-11 21:40:45 +0200
committerGitHub <noreply@github.com>2020-05-11 21:40:45 +0200
commit6e1372bd894d955300c40d69e5c882e9cc7d7523 (patch)
tree6273a8c2ddfec5efbc5b69fa49b088368dd78c15 /src/client
parent88bb8e57e6780130df1877e7a89bb56c9561ea6a (diff)
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Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
Diffstat (limited to 'src/client')
-rw-r--r--src/client/clientevent.h1
-rw-r--r--src/client/game.cpp7
-rw-r--r--src/client/hud.cpp96
-rw-r--r--src/client/hud.h5
4 files changed, 91 insertions, 18 deletions
diff --git a/src/client/clientevent.h b/src/client/clientevent.h
index f5689c25b..7f3984b03 100644
--- a/src/client/clientevent.h
+++ b/src/client/clientevent.h
@@ -136,6 +136,7 @@ struct ClientEvent
v3f *world_pos;
v2s32 *size;
s16 z_index;
+ std::string *text2;
} hudadd;
struct
{
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 4d7a85526..422e17d4f 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2672,6 +2672,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
delete event->hudadd.offset;
delete event->hudadd.world_pos;
delete event->hudadd.size;
+ delete event->hudadd.text2;
return;
}
@@ -2689,6 +2690,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
e->world_pos = *event->hudadd.world_pos;
e->size = *event->hudadd.size;
e->z_index = event->hudadd.z_index;
+ e->text2 = *event->hudadd.text2;
hud_server_to_client[server_id] = player->addHud(e);
delete event->hudadd.pos;
@@ -2699,6 +2701,7 @@ void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
delete event->hudadd.offset;
delete event->hudadd.world_pos;
delete event->hudadd.size;
+ delete event->hudadd.text2;
}
void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
@@ -2771,6 +2774,10 @@ void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *ca
case HUD_STAT_Z_INDEX:
e->z_index = event->hudchange.data;
break;
+
+ case HUD_STAT_TEXT2:
+ e->text2 = *event->hudchange.sdata;
+ break;
}
delete event->hudchange.v3fdata;
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index 56763e7e4..f8f712762 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -332,7 +332,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
break; }
case HUD_ELEM_STATBAR: {
v2s32 offs(e->offset.X, e->offset.Y);
- drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
+ drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->text2,
+ e->number, e->item, offs, e->size);
break; }
case HUD_ELEM_INVENTORY: {
InventoryList *inv = inventory->getList(e->text);
@@ -401,8 +402,9 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
}
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture,
- s32 count, v2s32 offset, v2s32 size)
+void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
+ const std::string &texture, const std::string &bgtexture,
+ s32 count, s32 maxcount, v2s32 offset, v2s32 size)
{
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
@@ -411,6 +413,11 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &tex
if (!stat_texture)
return;
+ video::ITexture *stat_texture_bg = nullptr;
+ if (!bgtexture.empty()) {
+ stat_texture_bg = tsrc->getTexture(bgtexture);
+ }
+
core::dimension2di srcd(stat_texture->getOriginalSize());
core::dimension2di dstd;
if (size == v2s32()) {
@@ -430,43 +437,100 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &tex
p += offset;
v2s32 steppos;
- core::rect<s32> srchalfrect, dsthalfrect;
switch (drawdir) {
case HUD_DIR_RIGHT_LEFT:
steppos = v2s32(-1, 0);
- srchalfrect = core::rect<s32>(srcd.Width / 2, 0, srcd.Width, srcd.Height);
- dsthalfrect = core::rect<s32>(dstd.Width / 2, 0, dstd.Width, dstd.Height);
break;
case HUD_DIR_TOP_BOTTOM:
steppos = v2s32(0, 1);
- srchalfrect = core::rect<s32>(0, 0, srcd.Width, srcd.Height / 2);
- dsthalfrect = core::rect<s32>(0, 0, dstd.Width, dstd.Height / 2);
break;
case HUD_DIR_BOTTOM_TOP:
steppos = v2s32(0, -1);
- srchalfrect = core::rect<s32>(0, srcd.Height / 2, srcd.Width, srcd.Height);
- dsthalfrect = core::rect<s32>(0, dstd.Height / 2, dstd.Width, dstd.Height);
break;
default:
+ // From left to right
steppos = v2s32(1, 0);
- srchalfrect = core::rect<s32>(0, 0, srcd.Width / 2, srcd.Height);
- dsthalfrect = core::rect<s32>(0, 0, dstd.Width / 2, dstd.Height);
+ break;
+ }
+
+ auto calculate_clipping_rect = [] (core::dimension2di src,
+ v2s32 steppos) -> core::rect<s32> {
+
+ // Create basic rectangle
+ core::rect<s32> rect(0, 0,
+ src.Width - std::abs(steppos.X) * src.Width / 2,
+ src.Height - std::abs(steppos.Y) * src.Height / 2
+ );
+ // Move rectangle left or down
+ if (steppos.X == -1)
+ rect += v2s32(src.Width / 2, 0);
+ if (steppos.Y == -1)
+ rect += v2s32(0, src.Height / 2);
+ return rect;
+ };
+ // Rectangles for 1/2 the actual value to display
+ core::rect<s32> srchalfrect, dsthalfrect;
+ // Rectangles for 1/2 the "off state" texture
+ core::rect<s32> srchalfrect2, dsthalfrect2;
+
+ if (count % 2 == 1) {
+ // Need to draw halves: Calculate rectangles
+ srchalfrect = calculate_clipping_rect(srcd, steppos);
+ dsthalfrect = calculate_clipping_rect(dstd, steppos);
+ srchalfrect2 = calculate_clipping_rect(srcd, steppos * -1);
+ dsthalfrect2 = calculate_clipping_rect(dstd, steppos * -1);
}
+
steppos.X *= dstd.Width;
steppos.Y *= dstd.Height;
+ // Draw full textures
for (s32 i = 0; i < count / 2; i++) {
core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
- core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
+ core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height);
dstrect += p;
- draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
+ draw2DImageFilterScaled(driver, stat_texture,
+ dstrect, srcrect, NULL, colors, true);
p += steppos;
}
if (count % 2 == 1) {
- dsthalfrect += p;
- draw2DImageFilterScaled(driver, stat_texture, dsthalfrect, srchalfrect, NULL, colors, true);
+ // Draw half a texture
+ draw2DImageFilterScaled(driver, stat_texture,
+ dsthalfrect + p, srchalfrect, NULL, colors, true);
+
+ if (stat_texture_bg && maxcount > count) {
+ draw2DImageFilterScaled(driver, stat_texture_bg,
+ dsthalfrect2 + p, srchalfrect2,
+ NULL, colors, true);
+ p += steppos;
+ }
+ }
+
+ if (stat_texture_bg && maxcount > count / 2) {
+ // Draw "off state" textures
+ s32 start_offset;
+ if (count % 2 == 1)
+ start_offset = count / 2 + 1;
+ else
+ start_offset = count / 2;
+ for (s32 i = start_offset; i < maxcount / 2; i++) {
+ core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
+ core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height);
+
+ dstrect += p;
+ draw2DImageFilterScaled(driver, stat_texture_bg,
+ dstrect, srcrect,
+ NULL, colors, true);
+ p += steppos;
+ }
+
+ if (maxcount % 2 == 1) {
+ draw2DImageFilterScaled(driver, stat_texture_bg,
+ dsthalfrect + p, srchalfrect,
+ NULL, colors, true);
+ }
}
}
diff --git a/src/client/hud.h b/src/client/hud.h
index cab115990..6274b1a83 100644
--- a/src/client/hud.h
+++ b/src/client/hud.h
@@ -82,8 +82,9 @@ public:
private:
bool calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos);
- void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture,
- s32 count, v2s32 offset, v2s32 size = v2s32());
+ void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
+ const std::string &texture, const std::string& bgtexture,
+ s32 count, s32 maxcount, v2s32 offset, v2s32 size = v2s32());
void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
s32 inv_offset, InventoryList *mainlist, u16 selectitem,