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author | TheTermos <55103816+TheTermos@users.noreply.github.com> | 2020-05-09 17:14:56 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-09 17:14:56 +0200 |
commit | 7cb53791c3a6547164a9f8eae10ae8a2e2ddecdb (patch) | |
tree | 9d614cda8a61bba76661e984dbda7b8e48cd3cfe /src/client | |
parent | b6242498aad793e579960f871f01ba5bd5456658 (diff) | |
download | minetest-7cb53791c3a6547164a9f8eae10ae8a2e2ddecdb.tar.gz minetest-7cb53791c3a6547164a9f8eae10ae8a2e2ddecdb.tar.bz2 minetest-7cb53791c3a6547164a9f8eae10ae8a2e2ddecdb.zip |
Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient
* add regular sky gradient
* Update sky.cpp
* change default day sky colors
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/sky.cpp | 33 |
1 files changed, 4 insertions, 29 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp index ce33b96ae..d21b56fcc 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -252,35 +252,10 @@ void Sky::render() if (m_visible) { driver->setMaterial(m_materials[1]); for (u32 j = 0; j < 4; j++) { - video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45); - vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o); - for (video::S3DVertex &vertex : vertices) { - if (j == 0) - // Don't switch - {} - else if (j == 1) - // Switch from -Z (south) to +X (east) - vertex.Pos.rotateXZBy(90); - else if (j == 2) - // Switch from -Z (south) to -X (west) - vertex.Pos.rotateXZBy(-90); - else - // Switch from -Z (south) to +Z (north) - vertex.Pos.rotateXZBy(-180); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - } - - // Draw far cloudy fog thing at and below all horizons - for (u32 j = 0; j < 4; j++) { - video::SColor c = cloudyfogcolor; - vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t); - vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t); - vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o); - vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o); + vertices[0] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, m_bgcolor, t, t); + vertices[1] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, m_bgcolor, o, t); + vertices[2] = video::S3DVertex( 1, 0.45, -1, 0, 0, 1, m_skycolor, o, o); + vertices[3] = video::S3DVertex(-1, 0.45, -1, 0, 0, 1, m_skycolor, t, o); for (video::S3DVertex &vertex : vertices) { if (j == 0) // Don't switch |