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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-28 10:22:13 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commite34d28af9f4b779b7a137f0e4017e499266e1931 (patch)
tree211b2ab003594dbd334c5dd4370707362bd7bb81 /src/client
parentbc1888ff21d50eb21c8f4d381e5dcc8049f7e36c (diff)
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refacto: rendering engine singleton removal step 1 (filesystem)
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
Diffstat (limited to 'src/client')
-rw-r--r--src/client/client.cpp84
-rw-r--r--src/client/client.h6
-rw-r--r--src/client/game.cpp2
-rw-r--r--src/client/renderingengine.h5
4 files changed, 82 insertions, 15 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 5db0b8f5d..d7e69f349 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -97,6 +97,7 @@ Client::Client(
NodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
+ RenderingEngine *rendering_engine,
bool ipv6,
GameUI *game_ui
):
@@ -106,6 +107,7 @@ Client::Client(
m_nodedef(nodedef),
m_sound(sound),
m_event(event),
+ m_rendering_engine(rendering_engine),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, control, 666),
@@ -660,8 +662,8 @@ bool Client::loadMedia(const std::string &data, const std::string &filename,
TRACESTREAM(<< "Client: Attempting to load image "
<< "file \"" << filename << "\"" << std::endl);
- io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
- video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
+ io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
+ video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
io::IReadFile *rfile = irrfs->createMemoryReadFile(
data.c_str(), data.size(), "_tempreadfile");
@@ -728,6 +730,72 @@ bool Client::loadMedia(const std::string &data, const std::string &filename,
return false;
}
+bool Client::extractZipFile(const char *filename, const std::string &destination)
+{
+ auto fs = m_rendering_engine->get_filesystem();
+
+ if (!fs->addFileArchive(filename, false, false, io::EFAT_ZIP)) {
+ return false;
+ }
+
+ sanity_check(fs->getFileArchiveCount() > 0);
+
+ /**********************************************************************/
+ /* WARNING this is not threadsafe!! */
+ /**********************************************************************/
+ io::IFileArchive* opened_zip = fs->getFileArchive(fs->getFileArchiveCount() - 1);
+
+ const io::IFileList* files_in_zip = opened_zip->getFileList();
+
+ unsigned int number_of_files = files_in_zip->getFileCount();
+
+ for (unsigned int i=0; i < number_of_files; i++) {
+ std::string fullpath = destination;
+ fullpath += DIR_DELIM;
+ fullpath += files_in_zip->getFullFileName(i).c_str();
+ std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
+
+ if (!files_in_zip->isDirectory(i)) {
+ if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
+ fs->removeFileArchive(fs->getFileArchiveCount()-1);
+ return false;
+ }
+
+ io::IReadFile* toread = opened_zip->createAndOpenFile(i);
+
+ FILE *targetfile = fopen(fullpath.c_str(),"wb");
+
+ if (targetfile == NULL) {
+ fs->removeFileArchive(fs->getFileArchiveCount()-1);
+ return false;
+ }
+
+ char read_buffer[1024];
+ long total_read = 0;
+
+ while (total_read < toread->getSize()) {
+
+ unsigned int bytes_read =
+ toread->read(read_buffer,sizeof(read_buffer));
+ if ((bytes_read == 0 ) ||
+ (fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
+ {
+ fclose(targetfile);
+ fs->removeFileArchive(fs->getFileArchiveCount() - 1);
+ return false;
+ }
+ total_read += bytes_read;
+ }
+
+ fclose(targetfile);
+ }
+
+ }
+
+ fs->removeFileArchive(fs->getFileArchiveCount() - 1);
+ return true;
+}
+
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
@@ -1910,23 +1978,17 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
// Create the mesh, remove it from cache and return it
// This allows unique vertex colors and other properties for each instance
-#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
- io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
+ io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
data.c_str(), data.size(), filename.c_str());
-#else
- Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
- io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
- *data_rw, data_rw.getSize(), filename.c_str());
-#endif
FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
- scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
+ scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
rfile->drop();
if (!mesh)
return nullptr;
mesh->grab();
if (!cache)
- RenderingEngine::get_mesh_cache()->removeMesh(mesh);
+ m_rendering_engine->get_mesh_cache()->removeMesh(mesh);
return mesh;
}
diff --git a/src/client/client.h b/src/client/client.h
index 2dba1506e..bcb7d6b09 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -45,6 +45,7 @@ struct ClientEvent;
struct MeshMakeData;
struct ChatMessage;
class MapBlockMesh;
+class RenderingEngine;
class IWritableTextureSource;
class IWritableShaderSource;
class IWritableItemDefManager;
@@ -123,6 +124,7 @@ public:
NodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
+ RenderingEngine *rendering_engine,
bool ipv6,
GameUI *game_ui
);
@@ -379,6 +381,9 @@ public:
// Insert a media file appropriately into the appropriate manager
bool loadMedia(const std::string &data, const std::string &filename,
bool from_media_push = false);
+
+ bool extractZipFile(const char *filename, const std::string &destination);
+
// Send a request for conventional media transfer
void request_media(const std::vector<std::string> &file_requests);
@@ -469,6 +474,7 @@ private:
NodeDefManager *m_nodedef;
ISoundManager *m_sound;
MtEventManager *m_event;
+ RenderingEngine *m_rendering_engine;
MeshUpdateThread m_mesh_update_thread;
diff --git a/src/client/game.cpp b/src/client/game.cpp
index b092b95e2..612072136 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1465,7 +1465,7 @@ bool Game::connectToServer(const GameStartData &start_data,
start_data.password, start_data.address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
- connect_address.isIPv6(), m_game_ui.get());
+ RenderingEngine::get_instance(), connect_address.isIPv6(), m_game_ui.get());
client->m_simple_singleplayer_mode = simple_singleplayer_mode;
diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h
index 34cc60630..5807421ef 100644
--- a/src/client/renderingengine.h
+++ b/src/client/renderingengine.h
@@ -59,10 +59,9 @@ public:
static RenderingEngine *get_instance() { return s_singleton; }
- static io::IFileSystem *get_filesystem()
+ io::IFileSystem *get_filesystem()
{
- sanity_check(s_singleton && s_singleton->m_device);
- return s_singleton->m_device->getFileSystem();
+ return m_device->getFileSystem();
}
static video::IVideoDriver *get_video_driver()