summaryrefslogtreecommitdiff
path: root/src/clientenvironment.h
diff options
context:
space:
mode:
authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-29 17:25:25 +0200
committerGitHub <noreply@github.com>2017-04-29 17:25:25 +0200
commit3db66b453152c3610b858aa1650e1ab3f545a430 (patch)
treed1d625c50f8c350ff1f52b7ed446bd0ed2ea4e6b /src/clientenvironment.h
parentf727f54192644f6427ac1b2c86df8c64c7c5fdf0 (diff)
downloadminetest-3db66b453152c3610b858aa1650e1ab3f545a430.tar.gz
minetest-3db66b453152c3610b858aa1650e1ab3f545a430.tar.bz2
minetest-3db66b453152c3610b858aa1650e1ab3f545a430.zip
Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is. This prevents fake ClientEvent creation & memory allocations Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
Diffstat (limited to 'src/clientenvironment.h')
-rw-r--r--src/clientenvironment.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/clientenvironment.h b/src/clientenvironment.h
index c273ede54..79b4797ad 100644
--- a/src/clientenvironment.h
+++ b/src/clientenvironment.h
@@ -126,8 +126,9 @@ public:
void getActiveObjects(v3f origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest);
- // Get event from queue. CEE_NONE is returned if queue is empty.
- ClientEnvEvent getClientEvent();
+ bool hasClientEnvEvents() const { return !m_client_event_queue.empty(); }
+ // Get event from queue. If queue is empty, it triggers an assertion failure.
+ ClientEnvEvent getClientEnvEvent();
/*!
* Gets closest object pointed by the shootline.