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author | Loic Blot <loic.blot@unix-experience.fr> | 2020-04-11 11:22:15 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2020-04-11 16:07:17 +0200 |
commit | 5146086a64d5eeb480948d612a008a2ec81455d4 (patch) | |
tree | 924bc1191cd251cd48d7f41e7d9b02577985eadf /src/clientiface.cpp | |
parent | 894a34aef48024a752a1ef151d046955d83858d0 (diff) | |
download | minetest-5146086a64d5eeb480948d612a008a2ec81455d4.tar.gz minetest-5146086a64d5eeb480948d612a008a2ec81455d4.tar.bz2 minetest-5146086a64d5eeb480948d612a008a2ec81455d4.zip |
Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
Diffstat (limited to 'src/clientiface.cpp')
-rw-r--r-- | src/clientiface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/clientiface.cpp b/src/clientiface.cpp index 17237f73e..4f954342a 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <sstream> #include "clientiface.h" -#include "content_sao.h" #include "network/connection.h" #include "network/serveropcodes.h" #include "remoteplayer.h" @@ -28,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "serverenvironment.h" #include "map.h" #include "emerge.h" +#include "server/luaentity_sao.h" #include "server/player_sao.h" #include "log.h" #include "util/srp.h" |