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authorsapier <Sapier at GMX dot net>2014-07-12 20:20:11 +0200
committersapier <Sapier at GMX dot net>2014-08-22 20:56:16 +0200
commit8e9d896f2d4bd3c9579170d01e14f1dd5e514362 (patch)
tree69f53c3cb51e481ccd21418470f552b60b57ef11 /src/clientiface.h
parent247a1ebf2317556eea79a018fb236a0145e55121 (diff)
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Fix "ghost" blocks if block update is "on wire" while player digs nodes
Diffstat (limited to 'src/clientiface.h')
-rw-r--r--src/clientiface.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/clientiface.h b/src/clientiface.h
index 5452ccddb..cb3dae04b 100644
--- a/src/clientiface.h
+++ b/src/clientiface.h
@@ -238,6 +238,14 @@ public:
void SetBlockNotSent(v3s16 p);
void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
+ /**
+ * tell client about this block being modified right now.
+ * this information is required to requeue the block in case it's "on wire"
+ * while modification is processed by server
+ * @param p position of modified block
+ */
+ void ResendBlockIfOnWire(v3s16 p);
+
s32 SendingCount()
{
return m_blocks_sending.size();