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authorShadowNinja <noreply@gmail.com>2013-02-09 16:32:59 -0500
committerPilzAdam <PilzAdam@gmx.de>2013-02-10 12:29:46 +0100
commit32552fede5b941332819be6e8768b6945d0dd86b (patch)
treef50dccfff708895ea444426ac8bd40b6f96d6a95 /src/clientmap.cpp
parent6c3829c2b5a2f1a57fcdfef2d1f1b22f6973c627 (diff)
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Don't see through nodes without noclip privileges
Diffstat (limited to 'src/clientmap.cpp')
-rw-r--r--src/clientmap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/clientmap.cpp b/src/clientmap.cpp
index 800549a3b..0b30453b8 100644
--- a/src/clientmap.cpp
+++ b/src/clientmap.cpp
@@ -864,7 +864,7 @@ void ClientMap::renderPostFx()
// - If the player is in liquid, draw a semi-transparent overlay.
const ContentFeatures& features = nodemgr->get(n);
video::SColor post_effect_color = features.post_effect_color;
- if(features.solidness == 2 && g_settings->getBool("free_move") == false)
+ if(features.solidness == 2 && !(g_settings->getBool("noclip") && m_gamedef->checkLocalPrivilege("noclip")))
{
post_effect_color = video::SColor(255, 0, 0, 0);
}