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authorparamat <mat.gregory@virginmedia.com>2016-02-17 02:39:21 +0000
committerparamat <mat.gregory@virginmedia.com>2016-02-19 14:51:41 +0000
commit997be666e37e9494bb92a50521b4b749156a609c (patch)
treed2e51070eae5bdc9923b109907d048d061a983a3 /src/clientmap.cpp
parent1ec1a605d664b42a034cecb9f2e768fab3d738d4 (diff)
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Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
'cam_pos_nodes -/+ box_nodes_d' can exceed the range of v3s16 when a player is near the world edge using a large view range This previously caused world to disappear Create new function getBlocksInViewRange() called from updateDrawList() and renderMap() Correct code style throughout updateDrawList() and renderMap()
Diffstat (limited to 'src/clientmap.cpp')
-rw-r--r--src/clientmap.cpp253
1 files changed, 114 insertions, 139 deletions
diff --git a/src/clientmap.cpp b/src/clientmap.cpp
index e67b6cbf7..ea2b8e4e3 100644
--- a/src/clientmap.cpp
+++ b/src/clientmap.cpp
@@ -141,6 +141,33 @@ static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
return false;
}
+void ClientMap::getBlocksInViewRange(v3s16 cam_pos_nodes,
+ v3s16 *p_blocks_min, v3s16 *p_blocks_max)
+{
+ v3s16 box_nodes_d = m_control.wanted_range * v3s16(1, 1, 1);
+ // Define p_nodes_min/max as v3s32 because 'cam_pos_nodes -/+ box_nodes_d'
+ // can exceed the range of v3s16 when a large view range is used near the
+ // world edges.
+ v3s32 p_nodes_min(
+ cam_pos_nodes.X - box_nodes_d.X,
+ cam_pos_nodes.Y - box_nodes_d.Y,
+ cam_pos_nodes.Z - box_nodes_d.Z);
+ v3s32 p_nodes_max(
+ cam_pos_nodes.X + box_nodes_d.X,
+ cam_pos_nodes.Y + box_nodes_d.Y,
+ cam_pos_nodes.Z + box_nodes_d.Z);
+ // Take a fair amount as we will be dropping more out later
+ // Umm... these additions are a bit strange but they are needed.
+ *p_blocks_min = v3s16(
+ p_nodes_min.X / MAP_BLOCKSIZE - 3,
+ p_nodes_min.Y / MAP_BLOCKSIZE - 3,
+ p_nodes_min.Z / MAP_BLOCKSIZE - 3);
+ *p_blocks_max = v3s16(
+ p_nodes_max.X / MAP_BLOCKSIZE + 1,
+ p_nodes_max.Y / MAP_BLOCKSIZE + 1,
+ p_nodes_max.Z / MAP_BLOCKSIZE + 1);
+}
+
void ClientMap::updateDrawList(video::IVideoDriver* driver)
{
ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
@@ -148,10 +175,8 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
INodeDefManager *nodemgr = m_gamedef->ndef();
- for(std::map<v3s16, MapBlock*>::iterator
- i = m_drawlist.begin();
- i != m_drawlist.end(); ++i)
- {
+ for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
+ i != m_drawlist.end(); ++i) {
MapBlock *block = i->second;
block->refDrop();
}
@@ -167,19 +192,9 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
camera_fov *= 1.2;
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
- v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
- v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
- v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
- // Take a fair amount as we will be dropping more out later
- // Umm... these additions are a bit strange but they are needed.
- v3s16 p_blocks_min(
- p_nodes_min.X / MAP_BLOCKSIZE - 3,
- p_nodes_min.Y / MAP_BLOCKSIZE - 3,
- p_nodes_min.Z / MAP_BLOCKSIZE - 3);
- v3s16 p_blocks_max(
- p_nodes_max.X / MAP_BLOCKSIZE + 1,
- p_nodes_max.Y / MAP_BLOCKSIZE + 1,
- p_nodes_max.Z / MAP_BLOCKSIZE + 1);
+ v3s16 p_blocks_min;
+ v3s16 p_blocks_max;
+ getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);
// Number of blocks in rendering range
u32 blocks_in_range = 0;
@@ -199,19 +214,14 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
// Distance to farthest drawn block
float farthest_drawn = 0;
- for(std::map<v2s16, MapSector*>::iterator
- si = m_sectors.begin();
- si != m_sectors.end(); ++si)
- {
+ for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
+ si != m_sectors.end(); ++si) {
MapSector *sector = si->second;
v2s16 sp = sector->getPos();
- if(m_control.range_all == false)
- {
- if(sp.X < p_blocks_min.X
- || sp.X > p_blocks_max.X
- || sp.Y < p_blocks_min.Z
- || sp.Y > p_blocks_max.Z)
+ if (m_control.range_all == false) {
+ if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X ||
+ sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z)
continue;
}
@@ -224,9 +234,8 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
u32 sector_blocks_drawn = 0;
- for(MapBlockVect::iterator i = sectorblocks.begin();
- i != sectorblocks.end(); ++i)
- {
+ for (MapBlockVect::iterator i = sectorblocks.begin();
+ i != sectorblocks.end(); ++i) {
MapBlock *block = *i;
/*
@@ -238,16 +247,13 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
block->mesh->updateCameraOffset(m_camera_offset);
float range = 100000 * BS;
- if(m_control.range_all == false)
+ if (m_control.range_all == false)
range = m_control.wanted_range * BS;
float d = 0.0;
- if(isBlockInSight(block->getPos(), camera_position,
- camera_direction, camera_fov,
- range, &d) == false)
- {
+ if (!isBlockInSight(block->getPos(), camera_position,
+ camera_direction, camera_fov, range, &d))
continue;
- }
// This is ugly (spherical distance limit?)
/*if(m_control.range_all == false &&
@@ -262,7 +268,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
{
//MutexAutoLock lock(block->mesh_mutex);
- if(block->mesh == NULL){
+ if (block->mesh == NULL) {
blocks_in_range_without_mesh++;
continue;
}
@@ -275,44 +281,41 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
// No occlusion culling when free_move is on and camera is
// inside ground
bool occlusion_culling_enabled = true;
- if(g_settings->getBool("free_move")){
+ if (g_settings->getBool("free_move")) {
MapNode n = getNodeNoEx(cam_pos_nodes);
- if(n.getContent() == CONTENT_IGNORE ||
+ if (n.getContent() == CONTENT_IGNORE ||
nodemgr->get(n).solidness == 2)
occlusion_culling_enabled = false;
}
v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
- cpn += v3s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2);
- float step = BS*1;
+ cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
+ float step = BS * 1;
float stepfac = 1.1;
- float startoff = BS*1;
- float endoff = -BS*MAP_BLOCKSIZE*1.42*1.42;
- v3s16 spn = cam_pos_nodes + v3s16(0,0,0);
- s16 bs2 = MAP_BLOCKSIZE/2 + 1;
+ float startoff = BS * 1;
+ float endoff = -BS*MAP_BLOCKSIZE * 1.42 * 1.42;
+ v3s16 spn = cam_pos_nodes + v3s16(0, 0, 0);
+ s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
u32 needed_count = 1;
- if(
- occlusion_culling_enabled &&
- isOccluded(this, spn, cpn + v3s16(0,0,0),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(bs2,bs2,-bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(bs2,-bs2,bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(bs2,-bs2,-bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(-bs2,bs2,bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(-bs2,bs2,-bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr) &&
- isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
- step, stepfac, startoff, endoff, needed_count, nodemgr)
- )
- {
+ if (occlusion_culling_enabled &&
+ isOccluded(this, spn, cpn + v3s16(0, 0, 0),
+ step, stepfac, startoff, endoff, needed_count, nodemgr) &&
+ isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
+ step, stepfac, startoff, endoff, needed_count, nodemgr) &&
+ isOccluded(this, spn, cpn + v3s16(bs2,bs2,-bs2),
+ step, stepfac, startoff, endoff, needed_count, nodemgr) &&
+ isOccluded(this, spn, cpn + v3s16(bs2,-bs2,bs2),
+ step, stepfac, startoff, endoff, needed_count, nodemgr) &&
+ isOccluded(this, spn, cpn + v3s16(bs2,-bs2,-bs2),
+ step, stepfac, startoff, endoff, needed_count, nodemgr) &&
+ isOccluded(this, spn, cpn + v3s16(-bs2,bs2,bs2),
+ step, stepfac, startoff, endoff, needed_count, nodemgr) &&
+ isOccluded(this, spn, cpn + v3s16(-bs2,bs2,-bs2),
+ step, stepfac, startoff, endoff, needed_count, nodemgr) &&
+ isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
+ step, stepfac, startoff, endoff, needed_count, nodemgr) &&
+ isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
+ step, stepfac, startoff, endoff, needed_count, nodemgr)) {
blocks_occlusion_culled++;
continue;
}
@@ -322,9 +325,9 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
// Limit block count in case of a sudden increase
blocks_would_have_drawn++;
- if(blocks_drawn >= m_control.wanted_max_blocks
- && m_control.range_all == false
- && d > m_control.wanted_min_range * BS)
+ if (blocks_drawn >= m_control.wanted_max_blocks &&
+ !m_control.range_all &&
+ d > m_control.wanted_min_range * BS)
continue;
// Add to set
@@ -333,12 +336,12 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
sector_blocks_drawn++;
blocks_drawn++;
- if(d/BS > farthest_drawn)
- farthest_drawn = d/BS;
+ if (d / BS > farthest_drawn)
+ farthest_drawn = d / BS;
} // foreach sectorblocks
- if(sector_blocks_drawn != 0)
+ if (sector_blocks_drawn != 0)
m_last_drawn_sectors.insert(sp);
}
@@ -348,9 +351,9 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
g_profiler->avg("CM: blocks in range", blocks_in_range);
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
- if(blocks_in_range != 0)
+ if (blocks_in_range != 0)
g_profiler->avg("CM: blocks in range without mesh (frac)",
- (float)blocks_in_range_without_mesh/blocks_in_range);
+ (float)blocks_in_range_without_mesh / blocks_in_range);
g_profiler->avg("CM: blocks drawn", blocks_drawn);
g_profiler->avg("CM: farthest drawn", farthest_drawn);
g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
@@ -402,7 +405,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
std::string prefix;
- if(pass == scene::ESNRP_SOLID)
+ if (pass == scene::ESNRP_SOLID)
prefix = "CM: solid: ";
else
prefix = "CM: transparent: ";
@@ -410,10 +413,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
/*
This is called two times per frame, reset on the non-transparent one
*/
- if(pass == scene::ESNRP_SOLID)
- {
+ if (pass == scene::ESNRP_SOLID)
m_last_drawn_sectors.clear();
- }
/*
Get time for measuring timeout.
@@ -439,22 +440,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
*/
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
-
- v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
-
- v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
- v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
-
- // Take a fair amount as we will be dropping more out later
- // Umm... these additions are a bit strange but they are needed.
- v3s16 p_blocks_min(
- p_nodes_min.X / MAP_BLOCKSIZE - 3,
- p_nodes_min.Y / MAP_BLOCKSIZE - 3,
- p_nodes_min.Z / MAP_BLOCKSIZE - 3);
- v3s16 p_blocks_max(
- p_nodes_max.X / MAP_BLOCKSIZE + 1,
- p_nodes_max.Y / MAP_BLOCKSIZE + 1,
- p_nodes_max.Z / MAP_BLOCKSIZE + 1);
+ v3s16 p_blocks_min;
+ v3s16 p_blocks_max;
+ getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);
u32 vertex_count = 0;
u32 meshbuffer_count = 0;
@@ -475,27 +463,22 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
*/
{
- ScopeProfiler sp(g_profiler, prefix+"drawing blocks", SPT_AVG);
+ ScopeProfiler sp(g_profiler, prefix + "drawing blocks", SPT_AVG);
MeshBufListList drawbufs;
- for(std::map<v3s16, MapBlock*>::iterator
- i = m_drawlist.begin();
- i != m_drawlist.end(); ++i)
- {
+ for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
+ i != m_drawlist.end(); ++i) {
MapBlock *block = i->second;
// If the mesh of the block happened to get deleted, ignore it
- if(block->mesh == NULL)
+ if (block->mesh == NULL)
continue;
float d = 0.0;
- if(isBlockInSight(block->getPos(), camera_position,
- camera_direction, camera_fov,
- 100000*BS, &d) == false)
- {
+ if (!isBlockInSight(block->getPos(), camera_position,
+ camera_direction, camera_fov, 100000 * BS, &d))
continue;
- }
// Mesh animation
{
@@ -503,24 +486,17 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
MapBlockMesh *mapBlockMesh = block->mesh;
assert(mapBlockMesh);
// Pretty random but this should work somewhat nicely
- bool faraway = d >= BS*50;
+ bool faraway = d >= BS * 50;
//bool faraway = d >= m_control.wanted_range * BS;
- if(mapBlockMesh->isAnimationForced() ||
- !faraway ||
- mesh_animate_count_far < (m_control.range_all ? 200 : 50))
- {
- bool animated = mapBlockMesh->animate(
- faraway,
- animation_time,
- crack,
- daynight_ratio);
- if(animated)
+ if (mapBlockMesh->isAnimationForced() || !faraway ||
+ mesh_animate_count_far < (m_control.range_all ? 200 : 50)) {
+ bool animated = mapBlockMesh->animate(faraway, animation_time,
+ crack, daynight_ratio);
+ if (animated)
mesh_animate_count++;
- if(animated && faraway)
+ if (animated && faraway)
mesh_animate_count_far++;
- }
- else
- {
+ } else {
mapBlockMesh->decreaseAnimationForceTimer();
}
}
@@ -538,7 +514,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
assert(mesh);
u32 c = mesh->getMeshBufferCount();
- for(u32 i=0; i<c; i++)
+ for (u32 i = 0; i < c; i++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
@@ -550,11 +526,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
video::IMaterialRenderer* rnd =
driver->getMaterialRenderer(material.MaterialType);
bool transparent = (rnd && rnd->isTransparent());
- if(transparent == is_transparent_pass)
- {
- if(buf->getVertexCount() == 0)
- errorstream<<"Block ["<<analyze_block(block)
- <<"] contains an empty meshbuf"<<std::endl;
+ if (transparent == is_transparent_pass) {
+ if (buf->getVertexCount() == 0)
+ errorstream << "Block [" << analyze_block(block)
+ << "] contains an empty meshbuf" << std::endl;
drawbufs.add(buf);
}
}
@@ -564,13 +539,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
std::vector<MeshBufList> &lists = drawbufs.lists;
int timecheck_counter = 0;
- for(std::vector<MeshBufList>::iterator i = lists.begin();
+ for (std::vector<MeshBufList>::iterator i = lists.begin();
i != lists.end(); ++i) {
timecheck_counter++;
- if(timecheck_counter > 50) {
+ if (timecheck_counter > 50) {
timecheck_counter = 0;
int time2 = time(0);
- if(time2 > time1 + 4) {
+ if (time2 > time1 + 4) {
infostream << "ClientMap::renderMap(): "
"Rendering takes ages, returning."
<< std::endl;
@@ -582,7 +557,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
driver->setMaterial(list.m);
- for(std::vector<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
+ for (std::vector<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
j != list.bufs.end(); ++j) {
scene::IMeshBuffer *buf = *j;
driver->drawMeshBuffer(buf);
@@ -594,18 +569,18 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
} // ScopeProfiler
// Log only on solid pass because values are the same
- if(pass == scene::ESNRP_SOLID){
+ if (pass == scene::ESNRP_SOLID) {
g_profiler->avg("CM: animated meshes", mesh_animate_count);
g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far);
}
- g_profiler->avg(prefix+"vertices drawn", vertex_count);
- if(blocks_had_pass_meshbuf != 0)
- g_profiler->avg(prefix+"meshbuffers per block",
- (float)meshbuffer_count / (float)blocks_had_pass_meshbuf);
- if(blocks_drawn != 0)
- g_profiler->avg(prefix+"empty blocks (frac)",
- (float)blocks_without_stuff / blocks_drawn);
+ g_profiler->avg(prefix + "vertices drawn", vertex_count);
+ if (blocks_had_pass_meshbuf != 0)
+ g_profiler->avg(prefix + "meshbuffers per block",
+ (float)meshbuffer_count / (float)blocks_had_pass_meshbuf);
+ if (blocks_drawn != 0)
+ g_profiler->avg(prefix + "empty blocks (frac)",
+ (float)blocks_without_stuff / blocks_drawn);
/*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/