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authorCraig Robbins <kde.psych@gmail.com>2014-12-07 00:37:37 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-12-07 00:51:01 +1000
commit2b119e1e192ead701e69e261fe94ccb7382dbee7 (patch)
tree19613c0e9baae43b281861ceaa1ecc08b907dba6 /src/clientmap.h
parent2fd14e1bd53918b3c4fcdfbc81294ff8b7afe1fa (diff)
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Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
Diffstat (limited to 'src/clientmap.h')
-rw-r--r--src/clientmap.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/clientmap.h b/src/clientmap.h
index 91f58a70c..492e23fa5 100644
--- a/src/clientmap.h
+++ b/src/clientmap.h
@@ -154,6 +154,10 @@ private:
std::map<v3s16, MapBlock*> m_drawlist;
std::set<v2s16> m_last_drawn_sectors;
+
+ bool m_cache_trilinear_filter;
+ bool m_cache_bilinear_filter;
+ bool m_cache_anistropic_filter;
};
#endif