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authorLoic Blot <loic.blot@unix-experience.fr>2015-01-12 17:01:41 +0100
committerCraig Robbins <kde.psych@gmail.com>2015-02-10 20:04:08 +1000
commita704c04f00bfea4b77550169fa08105c2ee0dfd0 (patch)
treef0f56c7845a14d0e583628f026e59eb1f4cfc7b5 /src/clientmedia.cpp
parent15c037614f6f7193cef4bfd1da45d83ef2fef393 (diff)
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Network Layer 7 rework (Packet handling)
* Move networkcode to a dedicated directory * Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes * Create object NetworkPacket * It stores command (opcode) and data separated * It also stores peer_id * Data reading can be done by using a streaming interface * Change packet routing analysis * Remove old conditional analysis * Now uses function pointed analysis and add connection state ({Client,Server}::handlers) * Connection state permit to categorize condition to handle before analyze packets * Create a handler for depreciated messages, instead of duplicating code
Diffstat (limited to 'src/clientmedia.cpp')
-rw-r--r--src/clientmedia.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/clientmedia.cpp b/src/clientmedia.cpp
index 434eeb248..7c24b76d0 100644
--- a/src/clientmedia.cpp
+++ b/src/clientmedia.cpp
@@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h"
#include "httpfetch.h"
#include "client.h"
-#include "clientserver.h"
+#include "network/networkprotocol.h"
#include "filecache.h"
#include "filesys.h"
#include "hex.h"