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authorPerttu Ahola <celeron55@gmail.com>2011-04-08 00:47:14 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-08 00:47:14 +0300
commit4b54b291ae2ba5a5f214cadad74f0bed29376f84 (patch)
treef386ca435350867508333d95f3e9f5537fbd28a1 /src/clientobject.cpp
parent2dba606e1217ffb236e19aa38157a945e919d76b (diff)
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Some progress on transitioning from MapBlockObject to ActiveObject.
Diffstat (limited to 'src/clientobject.cpp')
-rw-r--r--src/clientobject.cpp230
1 files changed, 213 insertions, 17 deletions
diff --git a/src/clientobject.cpp b/src/clientobject.cpp
index 61ceefbe3..d95862d1d 100644
--- a/src/clientobject.cpp
+++ b/src/clientobject.cpp
@@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h"
#include "utility.h"
+core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
+
ClientActiveObject::ClientActiveObject(u16 id):
ActiveObject(id)
{
@@ -35,41 +37,55 @@ ClientActiveObject::~ClientActiveObject()
ClientActiveObject* ClientActiveObject::create(u8 type)
{
- if(type == ACTIVEOBJECT_TYPE_INVALID)
+ // Find factory function
+ core::map<u16, Factory>::Node *n;
+ n = m_types.find(type);
+ if(n == NULL)
{
- dstream<<"ClientActiveObject::create(): passed "
- <<"ACTIVEOBJECT_TYPE_INVALID"<<std::endl;
- return NULL;
- }
- else if(type == ACTIVEOBJECT_TYPE_TEST)
- {
- dstream<<"ClientActiveObject::create(): passed "
- <<"ACTIVEOBJECT_TYPE_TEST"<<std::endl;
- return new TestCAO(0);
- }
- else
- {
- dstream<<"ClientActiveObject::create(): passed "
- <<"unknown type="<<type<<std::endl;
+ // If factory is not found, just return.
+ dstream<<"WARNING: ClientActiveObject: No factory for type="
+ <<type<<std::endl;
return NULL;
}
+
+ Factory f = n->getValue();
+ ClientActiveObject *object = (*f)();
+ return object;
+}
+
+void ClientActiveObject::registerType(u16 type, Factory f)
+{
+ core::map<u16, Factory>::Node *n;
+ n = m_types.find(type);
+ if(n)
+ return;
+ m_types.insert(type, f);
}
/*
TestCAO
*/
-TestCAO::TestCAO(u16 id):
- ClientActiveObject(id),
+// Prototype
+TestCAO proto_TestCAO;
+
+TestCAO::TestCAO():
+ ClientActiveObject(0),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
+ ClientActiveObject::registerType(getType(), create);
}
TestCAO::~TestCAO()
{
}
+ClientActiveObject* TestCAO::create()
+{
+ return new TestCAO();
+}
+
void TestCAO::addToScene(scene::ISceneManager *smgr)
{
if(m_node != NULL)
@@ -160,4 +176,184 @@ void TestCAO::processMessage(const std::string &data)
}
}
+/*
+ ItemCAO
+*/
+
+#include "inventory.h"
+
+// Prototype
+ItemCAO proto_ItemCAO;
+
+ItemCAO::ItemCAO():
+ ClientActiveObject(0),
+ m_selection_box(-BS*0.4,0.0,-BS*0.4, BS*0.4,BS*0.8,BS*0.4),
+ m_node(NULL),
+ m_position(v3f(0,10*BS,0))
+{
+ ClientActiveObject::registerType(getType(), create);
+}
+
+ItemCAO::~ItemCAO()
+{
+}
+
+ClientActiveObject* ItemCAO::create()
+{
+ return new ItemCAO();
+}
+
+void ItemCAO::addToScene(scene::ISceneManager *smgr)
+{
+ if(m_node != NULL)
+ return;
+
+ video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ scene::SMesh *mesh = new scene::SMesh();
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
+ video::S3DVertex(BS/3,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(-BS/3,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(-BS/3,0+BS*2/3,0, 0,0,0, c, 1,0),
+ video::S3DVertex(BS/3,0+BS*2/3,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ //buf->getMaterial().setTexture(0, NULL);
+ buf->getMaterial().setTexture
+ (0, driver->getTexture(porting::getDataPath("rat.png").c_str()));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
+ mesh->drop();
+ // Set it to use the materials of the meshbuffers directly.
+ // This is needed for changing the texture in the future
+ m_node->setReadOnlyMaterials(true);
+ updateNodePos();
+}
+
+void ItemCAO::removeFromScene()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->remove();
+ m_node = NULL;
+}
+
+void ItemCAO::updateLight(u8 light_at_pos)
+{
+}
+
+v3s16 ItemCAO::getLightPosition()
+{
+ return floatToInt(m_position, BS);
+}
+
+void ItemCAO::updateNodePos()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->setPosition(m_position);
+}
+
+void ItemCAO::step(float dtime)
+{
+ if(m_node)
+ {
+ v3f rot = m_node->getRotation();
+ rot.Y += dtime * 120;
+ m_node->setRotation(rot);
+ }
+}
+
+void ItemCAO::processMessage(const std::string &data)
+{
+ dstream<<"ItemCAO: Got data: "<<data<<std::endl;
+ std::istringstream is(data, std::ios::binary);
+ u16 cmd;
+ is>>cmd;
+ if(cmd == 0)
+ {
+ v3f newpos;
+ is>>newpos.X;
+ is>>newpos.Y;
+ is>>newpos.Z;
+ m_position = newpos;
+ updateNodePos();
+ }
+}
+
+void ItemCAO::initialize(const std::string &data)
+{
+ dstream<<"ItemCAO: Got init data: "<<data<<std::endl;
+
+ Strfnd fn(data);
+
+ v3f newpos;
+ newpos.X = stoi(fn.next(","));
+ newpos.Y = stoi(fn.next(","));
+ newpos.Z = stoi(fn.next(":"));
+ m_position = newpos;
+ updateNodePos();
+
+ m_inventorystring = fn.next("");
+
+ if(m_node == NULL)
+ return;
+
+ scene::IMesh *mesh = m_node->getMesh();
+
+ if(mesh == NULL)
+ return;
+
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
+
+ if(buf == NULL)
+ return;
+
+ /*
+ Create an inventory item to see what is its image
+ */
+ std::istringstream is(m_inventorystring, std::ios_base::binary);
+ video::ITexture *texture = NULL;
+ try{
+ InventoryItem *item = NULL;
+ item = InventoryItem::deSerialize(is);
+ dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
+ <<m_inventorystring<<"\" -> item="<<item
+ <<std::endl;
+ if(item)
+ {
+ texture = item->getImage();
+ delete item;
+ }
+ }
+ catch(SerializationError &e)
+ {
+ dstream<<"WARNING: "<<__FUNCTION_NAME
+ <<": error deSerializing inventorystring \""
+ <<m_inventorystring<<"\""<<std::endl;
+ }
+
+ // Set meshbuffer texture
+ buf->getMaterial().setTexture(0, texture);
+
+}
+