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authorIlya Zhuravlev <zhuravlevilya@ya.ru>2012-12-20 21:19:49 +0400
committerkwolekr <kwolekr@minetest.net>2013-03-11 19:08:39 -0400
commit6a1670dbc31cc0e44178bbd9ad34ff0d5981a060 (patch)
treece32cd4be20e9be30367f2ad25d9dae6a0482898 /src/clientobject.cpp
parente204bedf1d781e43b8caa334a99319efc5b7ce46 (diff)
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Migrate to STL containers/algorithms.
Diffstat (limited to 'src/clientobject.cpp')
-rw-r--r--src/clientobject.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/clientobject.cpp b/src/clientobject.cpp
index e7c735dac..37f693c5e 100644
--- a/src/clientobject.cpp
+++ b/src/clientobject.cpp
@@ -43,9 +43,9 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
ClientEnvironment *env)
{
// Find factory function
- core::map<u16, Factory>::Node *n;
+ std::map<u16, Factory>::iterator n;
n = m_types.find(type);
- if(n == NULL)
+ if(n == m_types.end())
{
// If factory is not found, just return.
dstream<<"WARNING: ClientActiveObject: No factory for type="
@@ -53,18 +53,18 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
return NULL;
}
- Factory f = n->getValue();
+ Factory f = n->second;
ClientActiveObject *object = (*f)(gamedef, env);
return object;
}
void ClientActiveObject::registerType(u16 type, Factory f)
{
- core::map<u16, Factory>::Node *n;
+ std::map<u16, Factory>::iterator n;
n = m_types.find(type);
- if(n)
+ if(n != m_types.end())
return;
- m_types.insert(type, f);
+ m_types[type] = f;
}