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authorPerttu Ahola <celeron55@gmail.com>2011-11-14 00:19:48 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:41 +0200
commitabceeee92f99b84ebb79968269835a4f509bfb90 (patch)
tree669edeca68fae4eb086ac4e4c1846b55d3aa779d /src/clientobject.cpp
parent5fc791ac9a15ea6f234ca2d23041c83679255746 (diff)
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Create framework for getting rid of global definitions of node/tool/item/whatever types
Diffstat (limited to 'src/clientobject.cpp')
-rw-r--r--src/clientobject.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/clientobject.cpp b/src/clientobject.cpp
index ee2ad0b9f..7dec1903e 100644
--- a/src/clientobject.cpp
+++ b/src/clientobject.cpp
@@ -26,8 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
ClientActiveObject
*/
-ClientActiveObject::ClientActiveObject(u16 id):
- ActiveObject(id)
+ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef):
+ ActiveObject(id),
+ m_gamedef(gamedef)
{
}
@@ -36,7 +37,7 @@ ClientActiveObject::~ClientActiveObject()
removeFromScene();
}
-ClientActiveObject* ClientActiveObject::create(u8 type)
+ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef)
{
// Find factory function
core::map<u16, Factory>::Node *n;
@@ -50,7 +51,7 @@ ClientActiveObject* ClientActiveObject::create(u8 type)
}
Factory f = n->getValue();
- ClientActiveObject *object = (*f)();
+ ClientActiveObject *object = (*f)(gamedef);
return object;
}