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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-02-17 11:37:55 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-02-17 11:37:55 +0100 |
commit | c58d49977da5aab88f5a9d5b540c6237ca5cdcb5 (patch) | |
tree | a5bc0c0987b57cbee1052c0289c19cbf5274fcb3 /src/clientobject.cpp | |
parent | f8d5af753617d502920556cff88f451ef670c210 (diff) | |
download | minetest-c58d49977da5aab88f5a9d5b540c6237ca5cdcb5.tar.gz minetest-c58d49977da5aab88f5a9d5b540c6237ca5cdcb5.tar.bz2 minetest-c58d49977da5aab88f5a9d5b540c6237ca5cdcb5.zip |
SAO: re-add old ActiveObjectTypes for a future migration layer
Diffstat (limited to 'src/clientobject.cpp')
-rw-r--r-- | src/clientobject.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/clientobject.cpp b/src/clientobject.cpp index 37f693c5e..ae1be092f 100644 --- a/src/clientobject.cpp +++ b/src/clientobject.cpp @@ -39,14 +39,13 @@ ClientActiveObject::~ClientActiveObject() removeFromScene(true); } -ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef, - ClientEnvironment *env) +ClientActiveObject* ClientActiveObject::create(ActiveObjectType type, + IGameDef *gamedef, ClientEnvironment *env) { // Find factory function std::map<u16, Factory>::iterator n; n = m_types.find(type); - if(n == m_types.end()) - { + if(n == m_types.end()) { // If factory is not found, just return. dstream<<"WARNING: ClientActiveObject: No factory for type=" <<(int)type<<std::endl; |