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authorSmallJoker <SmallJoker@users.noreply.github.com>2018-08-05 22:28:41 +0200
committerParamat <paramat@users.noreply.github.com>2018-08-05 21:28:41 +0100
commitee63b94f2c9e176f549c4446391e4c59f5a5be53 (patch)
tree767f643bf1849b521646ed0ca41c323efd384a7a /src/clientobject.h
parent88efebdf864baeb422cbe4d992a44ff7c99373fb (diff)
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Prevent objects from colliding with own child attachments (#7610)
Also, use a better distance calculation for 'collide with objects'. Fixes the issue of a vehicle occasionally colliding with its own driver, causing one of the velocity components to be set to zero.
Diffstat (limited to 'src/clientobject.h')
-rw-r--r--src/clientobject.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/clientobject.h b/src/clientobject.h
index c85e1ec91..9377d1e67 100644
--- a/src/clientobject.h
+++ b/src/clientobject.h
@@ -51,6 +51,7 @@ public:
virtual scene::ISceneNode *getSceneNode() { return NULL; }
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
virtual bool isLocalPlayer() const {return false;}
+ virtual ClientActiveObject *getParent() const { return nullptr; };
virtual void setAttachments() {}
virtual bool doShowSelectionBox(){return true;}