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authorRogier <rogier777@gmail.com>2017-01-10 04:39:45 +0900
committerNer'zhul <nerzhul@users.noreply.github.com>2017-01-11 15:53:56 +0100
commit66479394037baa941cb06d75d3afc79ff4c717a2 (patch)
treeade7d34a6c37987ebbd227df422c5643473194e8 /src/clientobject.h
parentec30d49e026af2d0cb8329eb66aec48d12e79839 (diff)
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Performance fix + SAO factorization
Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
Diffstat (limited to 'src/clientobject.h')
-rw-r--r--src/clientobject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/clientobject.h b/src/clientobject.h
index f0bde0adc..1db5bcf24 100644
--- a/src/clientobject.h
+++ b/src/clientobject.h
@@ -47,8 +47,8 @@ public:
virtual void updateLightNoCheck(u8 light_at_pos){}
virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
virtual aabb3f *getSelectionBox() { return NULL; }
- virtual bool getCollisionBox(aabb3f *toset){return false;}
- virtual bool collideWithObjects(){return false;}
+ virtual bool getCollisionBox(aabb3f *toset) const { return false; }
+ virtual bool collideWithObjects() const { return false; }
virtual v3f getPosition(){return v3f(0,0,0);}
virtual float getYaw() const {return 0;}
virtual scene::ISceneNode *getSceneNode(){return NULL;}