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author | Rogier <rogier777@gmail.com> | 2017-01-10 04:39:45 +0900 |
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committer | Ner'zhul <nerzhul@users.noreply.github.com> | 2017-01-11 15:53:56 +0100 |
commit | 66479394037baa941cb06d75d3afc79ff4c717a2 (patch) | |
tree | ade7d34a6c37987ebbd227df422c5643473194e8 /src/clientobject.h | |
parent | ec30d49e026af2d0cb8329eb66aec48d12e79839 (diff) | |
download | minetest-66479394037baa941cb06d75d3afc79ff4c717a2.tar.gz minetest-66479394037baa941cb06d75d3afc79ff4c717a2.tar.bz2 minetest-66479394037baa941cb06d75d3afc79ff4c717a2.zip |
Performance fix + SAO factorization
Original credits goes to @Rogier-5
* Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO
* Make some functions const
* Improve some lists performance by returning const ref
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
Diffstat (limited to 'src/clientobject.h')
-rw-r--r-- | src/clientobject.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/clientobject.h b/src/clientobject.h index f0bde0adc..1db5bcf24 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -47,8 +47,8 @@ public: virtual void updateLightNoCheck(u8 light_at_pos){} virtual v3s16 getLightPosition(){return v3s16(0,0,0);} virtual aabb3f *getSelectionBox() { return NULL; } - virtual bool getCollisionBox(aabb3f *toset){return false;} - virtual bool collideWithObjects(){return false;} + virtual bool getCollisionBox(aabb3f *toset) const { return false; } + virtual bool collideWithObjects() const { return false; } virtual v3f getPosition(){return v3f(0,0,0);} virtual float getYaw() const {return 0;} virtual scene::ISceneNode *getSceneNode(){return NULL;} |