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authorPerttu Ahola <celeron55@gmail.com>2011-02-21 00:45:14 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-21 00:45:14 +0200
commitc57637b4c39319e0c0d5d80d0ae2884aec66d691 (patch)
tree72ba35937c701ec32d07bba3b6dde6fb2a9f2bc0 /src/clientobject.h
parentf5ff378dd02431cdcf658b210509b170ea2135d1 (diff)
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Temporary commit; lots of test code and stuff
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+/*
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CLIENTOBJECT_HEADER
+#define CLIENTOBJECT_HEADER
+
+#include "common_irrlicht.h"
+#include "activeobject.h"
+
+/*
+
+Some planning
+-------------
+
+* Client receives a network packet with information of added objects
+ in it
+* Client supplies the information to its ClientEnvironment
+* The environment adds the specified objects to itself
+
+*/
+
+class ClientActiveObject : public ActiveObject
+{
+public:
+ ClientActiveObject(u16 id);
+ virtual ~ClientActiveObject();
+
+ virtual void addToScene(scene::ISceneManager *smgr){}
+ virtual void removeFromScene(){}
+ // 0 <= light_at_pos <= LIGHT_SUN
+ virtual void updateLight(u8 light_at_pos){}
+ virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
+
+ // Step object in time
+ virtual void step(float dtime){}
+
+ // Process a message sent by the server side object
+ virtual void processMessage(const std::string &data){}
+
+ static ClientActiveObject* create(u8 type);
+
+protected:
+};
+
+class TestCAO : public ClientActiveObject
+{
+public:
+ TestCAO(u16 id);
+ virtual ~TestCAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_TEST;
+ }
+
+ void addToScene(scene::ISceneManager *smgr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime);
+
+ void processMessage(const std::string &data);
+
+private:
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+};
+
+#endif
+