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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-17 11:37:55 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-17 11:37:55 +0100
commitc58d49977da5aab88f5a9d5b540c6237ca5cdcb5 (patch)
treea5bc0c0987b57cbee1052c0289c19cbf5274fcb3 /src/clientobject.h
parentf8d5af753617d502920556cff88f451ef670c210 (diff)
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SAO: re-add old ActiveObjectTypes for a future migration layer
Diffstat (limited to 'src/clientobject.h')
-rw-r--r--src/clientobject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/clientobject.h b/src/clientobject.h
index 24150628e..4a77139e2 100644
--- a/src/clientobject.h
+++ b/src/clientobject.h
@@ -86,7 +86,7 @@ public:
virtual void initialize(const std::string &data){}
// Create a certain type of ClientActiveObject
- static ClientActiveObject* create(u8 type, IGameDef *gamedef,
+ static ClientActiveObject* create(ActiveObjectType type, IGameDef *gamedef,
ClientEnvironment *env);
// If returns true, punch will not be sent to the server