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authorTheTermos <55103816+TheTermos@users.noreply.github.com>2020-02-13 20:13:07 +0100
committerGitHub <noreply@github.com>2020-02-13 20:13:07 +0100
commitdf74d369a395f0b99bd23fa3e7fb4c628c3df336 (patch)
tree843e5ce6ea0082c70b6faa162dc3f489a48c8855 /src/collision.cpp
parentc2f48eab4dfd352c391266b858378dd032d84a0f (diff)
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Collision detection tweak #2 (#9365)
Diffstat (limited to 'src/collision.cpp')
-rw-r--r--src/collision.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index cb81c15fe..a4c5454ae 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -417,7 +417,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
*/
//f32 d = pos_max_d * 1.1f;
- f32 d = 0.01f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is.
+
+ f32 d = 0.3f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is.
// ultimately it has to be determined if any uncertainty is involved, and if it is, eliminated
// and d & pos_max_d params removed from function calls.