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authorCraig Robbins <kde.psych@gmail.com>2014-11-14 18:05:34 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-11-14 18:05:34 +1000
commit5b8855e83c0d1cc7aef21492e7fe862b7d06917e (patch)
treeb05139dcea07222cfa3fab23064eeef0076c8019 /src/collision.cpp
parent92815ad54b23fe92742ebca7263bb227149248c1 (diff)
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Remove most exceptions from getNode() (and variants)
Diffstat (limited to 'src/collision.cpp')
-rw-r--r--src/collision.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index edbee40b9..9e0c85531 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -251,9 +251,13 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
for(s16 z = min_z; z <= max_z; z++)
{
v3s16 p(x,y,z);
- try{
+
+ bool is_position_valid;
+ MapNode n = map->getNodeNoEx(p, &is_position_valid);
+
+ if (is_position_valid) {
// Object collides into walkable nodes
- MapNode n = map->getNode(p);
+
const ContentFeatures &f = gamedef->getNodeDefManager()->get(n);
if(f.walkable == false)
continue;
@@ -275,8 +279,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
is_object.push_back(false);
}
}
- catch(InvalidPositionException &e)
- {
+ else {
// Collide with unloaded nodes
aabb3f box = getNodeBox(p, BS);
cboxes.push_back(box);