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authorPerttu Ahola <celeron55@gmail.com>2011-06-26 15:48:56 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-06-26 15:48:56 +0300
commit91cfbe2891a3fbec2aac019ccfba74b667d94fc4 (patch)
tree21ab12f020d71dc7c1534e16d2b295bdd322969e /src/collision.cpp
parent3b098fd5dc1a3e05d671b3ec1a9acb20a036b88f (diff)
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reorganized a lot of stuff and modified mapgen and objects slightly while doing it
Diffstat (limited to 'src/collision.cpp')
-rw-r--r--src/collision.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index 63186a84a..01d546284 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -182,4 +182,58 @@ collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
return result;
}
+collisionMoveResult collisionMovePrecise(Map *map, f32 pos_max_d,
+ const core::aabbox3d<f32> &box_0,
+ f32 dtime, v3f &pos_f, v3f &speed_f)
+{
+ collisionMoveResult final_result;
+
+ // Maximum time increment (for collision detection etc)
+ // time = distance / speed
+ f32 dtime_max_increment = pos_max_d / speed_f.getLength();
+
+ // Maximum time increment is 10ms or lower
+ if(dtime_max_increment > 0.01)
+ dtime_max_increment = 0.01;
+
+ // Don't allow overly huge dtime
+ if(dtime > 2.0)
+ dtime = 2.0;
+
+ f32 dtime_downcount = dtime;
+
+ u32 loopcount = 0;
+ do
+ {
+ loopcount++;
+
+ f32 dtime_part;
+ if(dtime_downcount > dtime_max_increment)
+ {
+ dtime_part = dtime_max_increment;
+ dtime_downcount -= dtime_part;
+ }
+ else
+ {
+ dtime_part = dtime_downcount;
+ /*
+ Setting this to 0 (no -=dtime_part) disables an infinite loop
+ when dtime_part is so small that dtime_downcount -= dtime_part
+ does nothing
+ */
+ dtime_downcount = 0;
+ }
+
+ collisionMoveResult result = collisionMoveSimple(map, pos_max_d,
+ box_0, dtime_part, pos_f, speed_f);
+
+ if(result.touching_ground)
+ final_result.touching_ground = true;
+ }
+ while(dtime_downcount > 0.001);
+
+
+ return final_result;
+}
+