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authorNer'zhul <nerzhul@users.noreply.github.com>2016-10-30 14:53:26 +0100
committerGitHub <noreply@github.com>2016-10-30 14:53:26 +0100
commit9d25242c5c1411d692254cf910345d51c9a24fa3 (patch)
treeedec8475b32562379d463757e77031bdc994e971 /src/collision.cpp
parentd43326021a9a7def27773ed1f7ec01992ed3abf6 (diff)
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PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
Diffstat (limited to 'src/collision.cpp')
-rw-r--r--src/collision.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index 6d22c0798..8e5dbcc9b 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -367,7 +367,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
#endif
{
ServerEnvironment *s_env = dynamic_cast<ServerEnvironment*>(env);
- if (s_env != 0) {
+ if (s_env != NULL) {
f32 distance = speed_f->getLength();
std::vector<u16> s_objects;
s_env->getObjectsInsideRadius(s_objects, *pos_f, distance * 1.5);