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authorsapier <Sapier at GMX dot net>2013-01-12 17:59:19 +0000
committerPilzAdam <pilzadam@minetest.net>2013-03-28 00:09:24 +0100
commit8800896824d609c754eee38d3720a112f4216e57 (patch)
tree31e0be737fa3883acb1559ab5e6ada7e35ba20fb /src/collision.h
parent880d9e53c39af1a7ca8b9ee5a9146708dabd5315 (diff)
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Closed add object <-> object collision handling
Diffstat (limited to 'src/collision.h')
-rw-r--r--src/collision.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/collision.h b/src/collision.h
index 38cc3efb3..117818456 100644
--- a/src/collision.h
+++ b/src/collision.h
@@ -25,10 +25,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Map;
class IGameDef;
+class Environment;
enum CollisionType
{
- COLLISION_NODE
+ COLLISION_NODE,
+ COLLISION_OBJECT,
};
struct CollisionInfo
@@ -65,7 +67,7 @@ struct collisionMoveResult
};
// Moves using a single iteration; speed should not exceed pos_max_d/dtime
-collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
+collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,
v3f &pos_f, v3f &speed_f, v3f &accel_f);