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authorPilzAdam <pilzadam@minetest.net>2013-06-14 12:04:46 +0000
committerRealBadAngel <mk@realbadangel.pl>2013-07-20 20:43:11 +0200
commit8cae65978611476d0da215acf61819a905c68267 (patch)
tree2fec7ef03de8946149c8d118b49ca472e0d048a6 /src/collision.h
parent413f0d0353d49d7baed32540d73cbec99e35658a (diff)
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Add an option to disable object <-> object collision for Lua entities
Diffstat (limited to 'src/collision.h')
-rw-r--r--src/collision.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/collision.h b/src/collision.h
index 77bf1f15d..32086aae3 100644
--- a/src/collision.h
+++ b/src/collision.h
@@ -71,7 +71,9 @@ struct collisionMoveResult
collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,
- v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self=0);
+ v3f &pos_f, v3f &speed_f,
+ v3f &accel_f,ActiveObject* self=0,
+ bool collideWithObjects=true);
#if 0
// This doesn't seem to work and isn't used