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authorLoic Blot <loic.blot@unix-experience.fr>2015-07-20 23:30:43 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2015-07-21 08:10:43 +0200
commitfa7fe510d9b77c0a7802604a5697de4e52cddba3 (patch)
tree6e65917fc32db32940cdcd954c5eb54b0285a1dc /src/collision.h
parent5ebb4237e204bfa760313f6f2a46a09dceb9cce0 (diff)
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Remove profiler.h include where it's not needed. Remove some unreachable and very old code
Diffstat (limited to 'src/collision.h')
-rw-r--r--src/collision.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/collision.h b/src/collision.h
index 32086aae3..fc4187eda 100644
--- a/src/collision.h
+++ b/src/collision.h
@@ -75,15 +75,6 @@ collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
v3f &accel_f,ActiveObject* self=0,
bool collideWithObjects=true);
-#if 0
-// This doesn't seem to work and isn't used
-// Moves using as many iterations as needed
-collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef,
- f32 pos_max_d, const aabb3f &box_0,
- f32 stepheight, f32 dtime,
- v3f &pos_f, v3f &speed_f, v3f &accel_f);
-#endif
-
// Helper function:
// Checks for collision of a moving aabbox with a static aabbox
// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision