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authorPerttu Ahola <celeron55@gmail.com>2011-09-26 15:10:02 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-09-26 15:10:02 +0300
commit061d4b420206c67fb346d75fb6bcaf4aa8147ca8 (patch)
tree3f17c19e529baf3a6ae13479b7805fbe5cdf46ba /src/constants.h
parentb9e680d06cf56b7c8b41a6b5626a3b94304adf42 (diff)
parent2ecd53ce09d8f20a06b057c24924a010fa2eefde (diff)
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Merge branch 'view_bobbing_and_vielded_tool'
Diffstat (limited to 'src/constants.h')
-rw-r--r--src/constants.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/constants.h b/src/constants.h
index 1af5f1f1b..9ba10b51c 100644
--- a/src/constants.h
+++ b/src/constants.h
@@ -44,9 +44,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PI 3.14159
-// This is the same as in minecraft and everything else
-#define FOV_ANGLE (PI/2.5)
-
// The absolute working limit is (2^15 - viewing_range).
// I really don't want to make every algorithm to check if it's
// going near the limit or not, so this is lower.