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authorANAND <ClobberXD@gmail.com>2020-04-28 23:00:57 +0530
committerGitHub <noreply@github.com>2020-04-28 19:30:57 +0200
commita36c9c3e930608386b983ea76158793fe9d622f6 (patch)
treec6dcb31ce396943bd0127e3e43166258732bc6a8 /src/constants.h
parenta368e7e79303fa02ef97580a2c387dcee57bc3c4 (diff)
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Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears. Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
Diffstat (limited to 'src/constants.h')
-rw-r--r--src/constants.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/constants.h b/src/constants.h
index 0a8b22e15..c17f3b6af 100644
--- a/src/constants.h
+++ b/src/constants.h
@@ -93,7 +93,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PLAYER_MAX_HP_DEFAULT 20
// Default maximal breath of a player
-#define PLAYER_MAX_BREATH_DEFAULT 11
+#define PLAYER_MAX_BREATH_DEFAULT 10
// Number of different files to try to save a player to if the first fails
// (because of a case-insensitive filesystem)