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authorrubenwardy <rw@rubenwardy.com>2018-04-17 14:54:50 +0100
committerrubenwardy <rw@rubenwardy.com>2018-04-19 20:14:53 +0100
commit87ad4d8e7f25210cd28d9f2b372aa00aa3dab929 (patch)
treeddeeed2ddca984f0999437517bfdca120919ecd2 /src/content/subgames.h
parent36eb823b1cebc92cd7802368ab0bdc5b3679a3cd (diff)
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Add online content repository
Replaces mods and texture pack tabs with a single content tab
Diffstat (limited to 'src/content/subgames.h')
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diff --git a/src/content/subgames.h b/src/content/subgames.h
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include <string>
+#include <set>
+#include <vector>
+
+class Settings;
+
+struct SubgameSpec
+{
+ std::string id;
+ std::string name;
+ std::string author;
+ std::string path;
+ std::string gamemods_path;
+ std::set<std::string> addon_mods_paths;
+ std::string menuicon_path;
+
+ SubgameSpec(const std::string &id = "", const std::string &path = "",
+ const std::string &gamemods_path = "",
+ const std::set<std::string> &addon_mods_paths =
+ std::set<std::string>(),
+ const std::string &name = "",
+ const std::string &menuicon_path = "",
+ const std::string &author = "") :
+ id(id),
+ name(name), author(author), path(path),
+ gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
+ menuicon_path(menuicon_path)
+ {
+ }
+
+ bool isValid() const { return (!id.empty() && !path.empty()); }
+};
+
+// minetest.conf
+bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
+
+SubgameSpec findSubgame(const std::string &id);
+SubgameSpec findWorldSubgame(const std::string &world_path);
+
+std::set<std::string> getAvailableGameIds();
+std::vector<SubgameSpec> getAvailableGames();
+
+bool getWorldExists(const std::string &world_path);
+std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
+
+struct WorldSpec
+{
+ std::string path;
+ std::string name;
+ std::string gameid;
+
+ WorldSpec(const std::string &path = "", const std::string &name = "",
+ const std::string &gameid = "") :
+ path(path),
+ name(name), gameid(gameid)
+ {
+ }
+
+ bool isValid() const
+ {
+ return (!name.empty() && !path.empty() && !gameid.empty());
+ }
+};
+
+std::vector<WorldSpec> getAvailableWorlds();
+
+// loads the subgame's config and creates world directory
+// and world.mt if they don't exist
+bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);