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authorHugues Ross <hugues.ross@gmail.com>2020-07-28 13:16:57 -0400
committerGitHub <noreply@github.com>2020-07-28 19:16:57 +0200
commit3ce03d1c2a63d261c83f5962cd13212697f19472 (patch)
treef7c7db205866254865d18c711682c984c062b9cc /src/content
parentf948e2c58570df6bc77226b6066fec5ed90051ee (diff)
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Sanitize world directory names on create. Keep original name separate (#9432)
Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
Diffstat (limited to 'src/content')
-rw-r--r--src/content/subgames.cpp54
-rw-r--r--src/content/subgames.h5
2 files changed, 48 insertions, 11 deletions
diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
index 170f54e20..695ba431f 100644
--- a/src/content/subgames.cpp
+++ b/src/content/subgames.cpp
@@ -31,6 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/tile.h" // getImagePath
#endif
+// The maximum number of identical world names allowed
+#define MAX_WORLD_NAMES 100
+
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
{
std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
@@ -213,6 +216,21 @@ bool getWorldExists(const std::string &world_path)
fs::PathExists(world_path + DIR_DELIM + "world.mt"));
}
+//! Try to get the displayed name of a world
+std::string getWorldName(const std::string &world_path, const std::string &default_name)
+{
+ std::string conf_path = world_path + DIR_DELIM + "world.mt";
+ Settings conf;
+ bool succeeded = conf.readConfigFile(conf_path.c_str());
+ if (!succeeded) {
+ return default_name;
+ }
+
+ if (!conf.exists("world_name"))
+ return default_name;
+ return conf.get("world_name");
+}
+
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
{
std::string conf_path = world_path + DIR_DELIM + "world.mt";
@@ -259,7 +277,7 @@ std::vector<WorldSpec> getAvailableWorlds()
if (!dln.dir)
continue;
std::string fullpath = worldspath + DIR_DELIM + dln.name;
- std::string name = dln.name;
+ std::string name = getWorldName(fullpath, dln.name);
// Just allow filling in the gameid always for now
bool can_be_legacy = true;
std::string gameid = getWorldGameId(fullpath, can_be_legacy);
@@ -288,8 +306,24 @@ std::vector<WorldSpec> getAvailableWorlds()
return worlds;
}
-bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
+void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
+ const SubgameSpec &gamespec, bool create_world)
{
+ std::string final_path = path;
+
+ // If we're creating a new world, ensure that the path isn't already taken
+ if (create_world) {
+ int counter = 1;
+ while (fs::PathExists(final_path) && counter < MAX_WORLD_NAMES) {
+ final_path = path + "_" + std::to_string(counter);
+ counter++;
+ }
+
+ if (fs::PathExists(final_path)) {
+ throw BaseException("Too many similar filenames");
+ }
+ }
+
// Override defaults with those provided by the game.
// We clear and reload the defaults because the defaults
// might have been overridden by other subgame config
@@ -300,15 +334,16 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
getGameMinetestConfig(gamespec.path, game_defaults);
g_settings->overrideDefaults(&game_defaults);
- infostream << "Initializing world at " << path << std::endl;
+ infostream << "Initializing world at " << final_path << std::endl;
- fs::CreateAllDirs(path);
+ fs::CreateAllDirs(final_path);
// Create world.mt if does not already exist
- std::string worldmt_path = path + DIR_DELIM "world.mt";
+ std::string worldmt_path = final_path + DIR_DELIM "world.mt";
if (!fs::PathExists(worldmt_path)) {
Settings conf;
+ conf.set("world_name", name);
conf.set("gameid", gamespec.id);
conf.set("backend", "sqlite3");
conf.set("player_backend", "sqlite3");
@@ -316,16 +351,16 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
- if (!conf.updateConfigFile(worldmt_path.c_str()))
- return false;
+ if (!conf.updateConfigFile(worldmt_path.c_str())) {
+ throw BaseException("Failed to update the config file");
+ }
}
// Create map_meta.txt if does not already exist
- std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+ std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
if (!fs::PathExists(map_meta_path)) {
verbosestream << "Creating map_meta.txt (" << map_meta_path << ")"
<< std::endl;
- fs::CreateAllDirs(path);
std::ostringstream oss(std::ios_base::binary);
Settings conf;
@@ -338,5 +373,4 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
fs::safeWriteToFile(map_meta_path, oss.str());
}
- return true;
}
diff --git a/src/content/subgames.h b/src/content/subgames.h
index 4198ea860..35b619aaf 100644
--- a/src/content/subgames.h
+++ b/src/content/subgames.h
@@ -63,6 +63,8 @@ std::set<std::string> getAvailableGameIds();
std::vector<SubgameSpec> getAvailableGames();
bool getWorldExists(const std::string &world_path);
+//! Try to get the displayed name of a world
+std::string getWorldName(const std::string &world_path, const std::string &default_name);
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
struct WorldSpec
@@ -88,4 +90,5 @@ std::vector<WorldSpec> getAvailableWorlds();
// loads the subgame's config and creates world directory
// and world.mt if they don't exist
-bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);
+void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
+ const SubgameSpec &gamespec, bool create_world);