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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-26 18:03:24 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commit118285e6babd511c285780b07c275d527d7da9b1 (patch)
tree7a0419626d8ac7fe26d50f851a041a581bd00dcb /src/content_cao.cpp
parentba4d93027f7b1590f303eff2138cae413faf5c34 (diff)
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Get the new animation framework properly working
Store start and end frames as v2f Also move bone animations to their own function instead of object properties
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r--src/content_cao.cpp55
1 files changed, 33 insertions, 22 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 1cd3926ca..b12bfe1c8 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -576,6 +576,10 @@ private:
v2s16 m_tx_basepos;
bool m_initial_tx_basepos_set;
bool m_tx_select_horiz_by_yawpitch;
+ v2f m_frames;
+ int m_frame_speed;
+ int m_frame_blend;
+ std::map<std::string, core::vector2d<v3f> > m_bone_posrot;
int m_anim_frame;
int m_anim_num_frames;
float m_anim_framelength;
@@ -924,6 +928,8 @@ public:
m_visuals_expired = false;
removeFromScene();
addToScene(m_smgr, m_gamedef->tsrc(), m_irr);
+ updateAnimations();
+ updateBonePosRot();
}
if(m_prop.physical){
@@ -1136,32 +1142,27 @@ public:
}
}
- void updateAnimations(int frame_start, int frame_end, float frame_speed, float frame_blend)
+ void updateAnimations()
{
if(!m_animated_meshnode)
return;
- m_animated_meshnode->setFrameLoop(frame_start, frame_end);
- m_animated_meshnode->setAnimationSpeed(frame_speed);
- m_animated_meshnode->setTransitionTime(frame_blend);
+ m_animated_meshnode->setFrameLoop((int)m_frames.X, (int)m_frames.Y);
+ m_animated_meshnode->setAnimationSpeed(m_frame_speed);
+ m_animated_meshnode->setTransitionTime(m_frame_blend);
+ }
- if(m_prop.animation_bone_position.size() > 0)
+ void updateBonePosRot()
+ {
+ if(m_bone_posrot.size() > 0)
{
- for(std::map<std::string, v3f>::const_iterator ii = m_prop.animation_bone_position.begin(); ii != m_prop.animation_bone_position.end(); ++ii){
- m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
+ m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
+ for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_posrot.begin(); ii != m_bone_posrot.end(); ++ii){
std::string bone_name = (*ii).first;
- v3f bone_pos = (*ii).second;
+ v3f bone_pos = (*ii).second.X;
+ v3f bone_rot = (*ii).second.Y;
irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
bone->setPosition(bone_pos);
- }
- }
- if(m_prop.animation_bone_rotation.size() > 0)
- {
- for(std::map<std::string, v3f>::const_iterator ii = m_prop.animation_bone_rotation.begin(); ii != m_prop.animation_bone_rotation.end(); ++ii){
- m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
- std::string bone_name = (*ii).first;
- v3f bone_rot = (*ii).second;
- irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
bone->setRotation(bone_rot);
}
}
@@ -1236,12 +1237,22 @@ public:
}
else if(cmd == GENERIC_CMD_SET_ANIMATIONS)
{
- int frame_start = readU16(is);
- int frame_end = readU16(is);
- float frame_speed = readF1000(is);
- float frame_blend = readF1000(is);
+ m_frames = readV2F1000(is);
+ m_frame_speed = readF1000(is);
+ m_frame_blend = readF1000(is);
+
+ updateAnimations();
+ expireVisuals();
+ }
+ else if(cmd == GENERIC_CMD_SET_BONE_POSROT)
+ {
+ std::string bone = deSerializeString(is);
+ v3f position = readV3F1000(is);
+ v3f rotation = readV3F1000(is);
+ m_bone_posrot[bone] = core::vector2d<v3f>(position, rotation);
- updateAnimations(frame_start, frame_end, frame_speed, frame_blend);
+ updateBonePosRot();
+ expireVisuals();
}
else if(cmd == GENERIC_CMD_PUNCHED)
{