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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-07-02 20:29:58 +0200
committerGitHub <noreply@github.com>2017-07-02 20:29:58 +0200
commit94c294bfdcfb7caa84c88649f3630605ed90e884 (patch)
tree94fdecef9a4f1204effb95e800f7c2cb39126a67 /src/content_cao.cpp
parent51104d9cd445da21adc731fb820bbb7d82b45d64 (diff)
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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r--src/content_cao.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index e0ebc5fad..aff143bf2 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IBillboardSceneNode.h>
#include <IMeshManipulator.h>
#include <IAnimatedMeshSceneNode.h>
-#include <IBoneSceneNode.h>
#include "content_cao.h"
#include "util/numeric.h" // For IntervalLimiter
#include "util/serialize.h"
@@ -43,8 +42,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "camera.h" // CameraModes
#include "wieldmesh.h"
-#include "log.h"
#include <algorithm>
+#include "client/renderingengine.h"
class Settings;
struct ToolCapabilities;
@@ -128,7 +127,7 @@ public:
static ClientActiveObject* create(Client *client, ClientEnvironment *env);
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
+ void addToScene(ITextureSource *tsrc);
void removeFromScene(bool permanent);
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
@@ -164,7 +163,7 @@ ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env)
return new TestCAO(client, env);
}
-void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+void TestCAO::addToScene(ITextureSource *tsrc)
{
if(m_node != NULL)
return;
@@ -193,7 +192,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
- m_node = smgr->addMeshSceneNode(mesh, NULL);
+ m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
mesh->drop();
updateNodePos();
}
@@ -270,7 +269,7 @@ public:
static ClientActiveObject* create(Client *client, ClientEnvironment *env);
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
+ void addToScene(ITextureSource *tsrc);
void removeFromScene(bool permanent);
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
@@ -326,7 +325,7 @@ ClientActiveObject* ItemCAO::create(Client *client, ClientEnvironment *env)
return new ItemCAO(client, env);
}
-void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+void ItemCAO::addToScene(ITextureSource *tsrc)
{
if(m_node != NULL)
return;
@@ -360,7 +359,7 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
- m_node = smgr->addMeshSceneNode(mesh, NULL);
+ m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
mesh->drop();
updateNodePos();
@@ -717,9 +716,9 @@ void GenericCAO::removeFromScene(bool permanent)
}
}
-void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+void GenericCAO::addToScene(ITextureSource *tsrc)
{
- m_smgr = smgr;
+ m_smgr = RenderingEngine::get_scene_manager();
if (getSceneNode() != NULL) {
return;
@@ -733,7 +732,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
if (m_prop.visual == "sprite") {
infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
- m_spritenode = smgr->addBillboardSceneNode(
+ m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode(
NULL, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->grab();
m_spritenode->setMaterialTexture(0,
@@ -796,7 +795,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
mesh->addMeshBuffer(buf);
buf->drop();
}
- m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+ m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
m_meshnode->grab();
mesh->drop();
// Set it to use the materials of the meshbuffers directly.
@@ -806,7 +805,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
else if(m_prop.visual == "cube") {
infostream<<"GenericCAO::addToScene(): cube"<<std::endl;
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
- m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+ m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
m_meshnode->grab();
mesh->drop();
@@ -826,7 +825,8 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh);
if(mesh)
{
- m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL);
+ m_animated_meshnode = RenderingEngine::get_scene_manager()->
+ addAnimatedMeshSceneNode(mesh, NULL);
m_animated_meshnode->grab();
mesh->drop(); // The scene node took hold of it
m_animated_meshnode->animateJoints(); // Needed for some animations
@@ -865,8 +865,8 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
infostream << "serialized form: " << m_prop.wield_item << std::endl;
item.deSerialize(m_prop.wield_item, m_client->idef());
}
- m_wield_meshnode = new WieldMeshSceneNode(smgr->getRootSceneNode(),
- smgr, -1);
+ m_wield_meshnode = new WieldMeshSceneNode(
+ RenderingEngine::get_scene_manager(), -1);
m_wield_meshnode->setItem(item, m_client);
m_wield_meshnode->setScale(
@@ -1050,7 +1050,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
}
removeFromScene(false);
- addToScene(m_smgr, m_client->tsrc());
+ addToScene(m_client->tsrc());
// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {