diff options
author | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
---|---|---|
committer | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
commit | caecdb681c428c1aab9c0f7eec2570c0460f995c (patch) | |
tree | e5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/content_cao.cpp | |
parent | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff) | |
parent | 80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff) | |
download | minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.gz minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.bz2 minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.zip |
Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r-- | src/content_cao.cpp | 194 |
1 files changed, 100 insertions, 94 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 6b35d5881..d15c53e7a 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -26,13 +26,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_cao.h" #include "util/numeric.h" // For IntervalLimiter #include "util/serialize.h" -#include "util/mathconstants.h" +#include "util/basic_macros.h" #include "client/tile.h" #include "environment.h" #include "collision.h" #include "settings.h" #include "serialization.h" // For decompressZlib -#include "gamedef.h" #include "clientobject.h" #include "mesh.h" #include "itemdef.h" @@ -45,12 +44,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "camera.h" // CameraModes #include "wieldmesh.h" #include "log.h" +#include <algorithm> class Settings; struct ToolCapabilities; -#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" - UNORDERED_MAP<u16, ClientActiveObject::Factory> ClientActiveObject::m_types; SmoothTranslator::SmoothTranslator(): @@ -140,7 +138,7 @@ static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, class TestCAO : public ClientActiveObject { public: - TestCAO(IGameDef *gamedef, ClientEnvironment *env); + TestCAO(Client *client, ClientEnvironment *env); virtual ~TestCAO(); ActiveObjectType getType() const @@ -148,7 +146,7 @@ public: return ACTIVEOBJECT_TYPE_TEST; } - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); + static ClientActiveObject* create(Client *client, ClientEnvironment *env); void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, IrrlichtDevice *irr); @@ -161,7 +159,7 @@ public: void processMessage(const std::string &data); - bool getCollisionBox(aabb3f *toset) { return false; } + bool getCollisionBox(aabb3f *toset) const { return false; } private: scene::IMeshSceneNode *m_node; v3f m_position; @@ -170,8 +168,8 @@ private: // Prototype TestCAO proto_TestCAO(NULL, NULL); -TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), +TestCAO::TestCAO(Client *client, ClientEnvironment *env): + ClientActiveObject(0, client, env), m_node(NULL), m_position(v3f(0,10*BS,0)) { @@ -182,9 +180,9 @@ TestCAO::~TestCAO() { } -ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env) +ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env) { - return new TestCAO(gamedef, env); + return new TestCAO(client, env); } void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, @@ -284,7 +282,7 @@ void TestCAO::processMessage(const std::string &data) class ItemCAO : public ClientActiveObject { public: - ItemCAO(IGameDef *gamedef, ClientEnvironment *env); + ItemCAO(Client *client, ClientEnvironment *env); virtual ~ItemCAO(); ActiveObjectType getType() const @@ -292,7 +290,7 @@ public: return ACTIVEOBJECT_TYPE_ITEM; } - static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env); + static ClientActiveObject* create(Client *client, ClientEnvironment *env); void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, IrrlichtDevice *irr); @@ -318,7 +316,7 @@ public: std::string infoText() {return m_infotext;} - bool getCollisionBox(aabb3f *toset) { return false; } + bool getCollisionBox(aabb3f *toset) const { return false; } private: aabb3f m_selection_box; scene::IMeshSceneNode *m_node; @@ -332,13 +330,13 @@ private: // Prototype ItemCAO proto_ItemCAO(NULL, NULL); -ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), +ItemCAO::ItemCAO(Client *client, ClientEnvironment *env): + ClientActiveObject(0, client, env), m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), m_node(NULL), m_position(v3f(0,10*BS,0)) { - if(!gamedef && !env) + if(!client && !env) { ClientActiveObject::registerType(getType(), create); } @@ -348,9 +346,9 @@ ItemCAO::~ItemCAO() { } -ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env) +ClientActiveObject* ItemCAO::create(Client *client, ClientEnvironment *env) { - return new ItemCAO(gamedef, env); + return new ItemCAO(client, env); } void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, @@ -434,7 +432,7 @@ void ItemCAO::updateNodePos() void ItemCAO::updateInfoText() { try{ - IItemDefManager *idef = m_gamedef->idef(); + IItemDefManager *idef = m_client->idef(); ItemStack item; item.deSerialize(m_itemstring, idef); if(item.isKnown(idef)) @@ -459,10 +457,10 @@ void ItemCAO::updateTexture() std::istringstream is(m_itemstring, std::ios_base::binary); video::ITexture *texture = NULL; try{ - IItemDefManager *idef = m_gamedef->idef(); + IItemDefManager *idef = m_client->idef(); ItemStack item; item.deSerialize(is, idef); - texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef); + texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_client); } catch(SerializationError &e) { @@ -539,15 +537,15 @@ void ItemCAO::initialize(const std::string &data) #include "genericobject.h" -GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env): - ClientActiveObject(0, gamedef, env), +GenericCAO::GenericCAO(Client *client, ClientEnvironment *env): + ClientActiveObject(0, client, env), // m_is_player(false), m_is_local_player(false), // m_smgr(NULL), m_irr(NULL), - m_gamedef(NULL), + m_client(NULL), m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.), m_meshnode(NULL), m_animated_meshnode(NULL), @@ -577,19 +575,21 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env): m_anim_framelength(0.2), m_anim_timer(0), m_reset_textures_timer(-1), + m_previous_texture_modifier(""), + m_current_texture_modifier(""), m_visuals_expired(false), m_step_distance_counter(0), m_last_light(255), m_is_visible(false) { - if (gamedef == NULL) { + if (client == NULL) { ClientActiveObject::registerType(getType(), create); } else { - m_gamedef = gamedef; + m_client = client; } } -bool GenericCAO::getCollisionBox(aabb3f *toset) +bool GenericCAO::getCollisionBox(aabb3f *toset) const { if (m_prop.physical) { @@ -606,7 +606,7 @@ bool GenericCAO::getCollisionBox(aabb3f *toset) return false; } -bool GenericCAO::collideWithObjects() +bool GenericCAO::collideWithObjects() const { return m_prop.collideWithObjects; } @@ -706,26 +706,11 @@ scene::ISceneNode* GenericCAO::getSceneNode() return NULL; } -scene::IMeshSceneNode* GenericCAO::getMeshSceneNode() -{ - return m_meshnode; -} - scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode() { return m_animated_meshnode; } -WieldMeshSceneNode* GenericCAO::getWieldMeshSceneNode() -{ - return m_wield_meshnode; -} - -scene::IBillboardSceneNode* GenericCAO::getSpriteSceneNode() -{ - return m_spritenode; -} - void GenericCAO::setChildrenVisible(bool toset) { for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) { @@ -794,7 +779,7 @@ void GenericCAO::removeFromScene(bool permanent) } if (m_nametag) { - m_gamedef->getCamera()->removeNametag(m_nametag); + m_client->getCamera()->removeNametag(m_nametag); m_nametag = NULL; } } @@ -907,7 +892,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, } else if(m_prop.visual == "mesh") { infostream<<"GenericCAO::addToScene(): mesh"<<std::endl; - scene::IAnimatedMesh *mesh = m_gamedef->getMesh(m_prop.mesh); + scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh); if(mesh) { m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL); @@ -934,33 +919,43 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl; } else if(m_prop.visual == "wielditem") { - infostream<<"GenericCAO::addToScene(): wielditem"<<std::endl; - infostream<<"textures: "<<m_prop.textures.size()<<std::endl; - if(m_prop.textures.size() >= 1){ - infostream<<"textures[0]: "<<m_prop.textures[0]<<std::endl; - IItemDefManager *idef = m_gamedef->idef(); - ItemStack item(m_prop.textures[0], 1, 0, "", idef); - - m_wield_meshnode = new WieldMeshSceneNode( - smgr->getRootSceneNode(), smgr, -1); - m_wield_meshnode->setItem(item, m_gamedef); - - m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2, - m_prop.visual_size.Y/2, - m_prop.visual_size.X/2)); - u8 li = m_last_light; - m_wield_meshnode->setColor(video::SColor(255,li,li,li)); + ItemStack item; + infostream << "GenericCAO::addToScene(): wielditem" << std::endl; + if (m_prop.wield_item == "") { + // Old format, only textures are specified. + infostream << "textures: " << m_prop.textures.size() << std::endl; + if (m_prop.textures.size() >= 1) { + infostream << "textures[0]: " << m_prop.textures[0] + << std::endl; + IItemDefManager *idef = m_client->idef(); + item = ItemStack(m_prop.textures[0], 1, 0, idef); + } + } else { + infostream << "serialized form: " << m_prop.wield_item << std::endl; + item.deSerialize(m_prop.wield_item, m_client->idef()); } + m_wield_meshnode = new WieldMeshSceneNode(smgr->getRootSceneNode(), + smgr, -1); + m_wield_meshnode->setItem(item, m_client); + + m_wield_meshnode->setScale( + v3f(m_prop.visual_size.X / 2, m_prop.visual_size.Y / 2, + m_prop.visual_size.X / 2)); + u8 li = m_last_light; + m_wield_meshnode->setColor(video::SColor(255, li, li, li)); } else { infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual <<"\" not supported"<<std::endl; } - updateTextures(""); + + /* don't update while punch texture modifier is active */ + if (m_reset_textures_timer < 0) + updateTextures(m_current_texture_modifier); scene::ISceneNode *node = getSceneNode(); if (node && m_prop.nametag != "" && !m_is_local_player) { // Add nametag - m_nametag = m_gamedef->getCamera()->addNametag(node, + m_nametag = m_client->getCamera()->addNametag(node, m_prop.nametag, m_prop.nametag_color); } @@ -1032,12 +1027,9 @@ void GenericCAO::updateNodePos() void GenericCAO::step(float dtime, ClientEnvironment *env) { // Handel model of local player instantly to prevent lags - if(m_is_local_player) - { + if (m_is_local_player) { LocalPlayer *player = m_env->getLocalPlayer(); - - if (m_is_visible) - { + if (m_is_visible) { int old_anim = player->last_animation; float old_anim_speed = player->last_animation_speed; m_position = player->getPosition() + v3f(0,BS,0); @@ -1045,7 +1037,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) m_acceleration = v3f(0,0,0); pos_translator.vect_show = m_position; m_yaw = player->getYaw(); - PlayerControl controls = player->getPlayerControl(); + const PlayerControl &controls = player->getPlayerControl(); bool walking = false; if (controls.up || controls.down || controls.left || controls.right || @@ -1059,18 +1051,17 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) // increase speed if using fast or flying fast if((g_settings->getBool("fast_move") && - m_gamedef->checkLocalPrivilege("fast")) && + m_client->checkLocalPrivilege("fast")) && (controls.aux1 || (!player->touching_ground && g_settings->getBool("free_move") && - m_gamedef->checkLocalPrivilege("fly")))) + m_client->checkLocalPrivilege("fly")))) new_speed *= 1.5; // slowdown speed if sneeking - if(controls.sneak && walking) + if (controls.sneak && walking) new_speed /= 2; - if(walking && (controls.LMB || controls.RMB)) - { + if (walking && (controls.LMB || controls.RMB)) { new_anim = player->local_animations[3]; player->last_animation = WD_ANIM; } else if(walking) { @@ -1083,8 +1074,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) // Apply animations if input detected and not attached // or set idle animation - if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached) - { + if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached) { allow_update = true; m_animation_range = new_anim; m_animation_speed = new_speed; @@ -1092,8 +1082,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } else { player->last_animation = NO_ANIM; - if (old_anim != NO_ANIM) - { + if (old_anim != NO_ANIM) { m_animation_range = player->local_animations[0]; updateAnimation(); } @@ -1130,7 +1119,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } removeFromScene(false); - addToScene(m_smgr, m_gamedef->tsrc(), m_irr); + addToScene(m_smgr, m_client->tsrc(), m_irr); // Attachments, part 2: Now that the parent has been refreshed, put its attachments back for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) { @@ -1200,12 +1189,12 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) m_step_distance_counter = 0; if(!m_is_local_player && m_prop.makes_footstep_sound) { - INodeDefManager *ndef = m_gamedef->ndef(); + INodeDefManager *ndef = m_client->ndef(); v3s16 p = floatToInt(getPosition() + v3f(0, (m_prop.collisionbox.MinEdge.Y-0.5)*BS, 0), BS); MapNode n = m_env->getMap().getNodeNoEx(p); SimpleSoundSpec spec = ndef->get(n).sound_footstep; - m_gamedef->sound()->playSoundAt(spec, false, getPosition()); + m_client->sound()->playSoundAt(spec, false, getPosition()); } } } @@ -1224,9 +1213,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) if(m_reset_textures_timer >= 0) { m_reset_textures_timer -= dtime; - if(m_reset_textures_timer <= 0){ + if(m_reset_textures_timer <= 0) { m_reset_textures_timer = -1; - updateTextures(""); + updateTextures(m_previous_texture_modifier); } } if(getParent() == NULL && fabs(m_prop.automatic_rotate) > 0.001) @@ -1304,14 +1293,17 @@ void GenericCAO::updateTexturePos() } } -void GenericCAO::updateTextures(const std::string &mod) +void GenericCAO::updateTextures(std::string mod) { - ITextureSource *tsrc = m_gamedef->tsrc(); + ITextureSource *tsrc = m_client->tsrc(); bool use_trilinear_filter = g_settings->getBool("trilinear_filter"); bool use_bilinear_filter = g_settings->getBool("bilinear_filter"); bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter"); + m_previous_texture_modifier = m_current_texture_modifier; + m_current_texture_modifier = mod; + if(m_spritenode) { if(m_prop.visual == "sprite") @@ -1577,6 +1569,10 @@ void GenericCAO::processMessage(const std::string &data) m_initial_tx_basepos_set = true; m_tx_basepos = m_prop.initial_sprite_basepos; } + if (m_is_local_player) { + LocalPlayer *player = m_env->getLocalPlayer(); + player->makes_footstep_sound = m_prop.makes_footstep_sound; + } if ((m_is_player && !m_is_local_player) && m_prop.nametag == "") m_prop.nametag = m_name; @@ -1614,6 +1610,12 @@ void GenericCAO::processMessage(const std::string &data) updateNodePos(); } else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) { std::string mod = deSerializeString(is); + + // immediatly reset a engine issued texture modifier if a mod sends a different one + if (m_reset_textures_timer > 0) { + m_reset_textures_timer = -1; + updateTextures(m_previous_texture_modifier); + } updateTextures(mod); } else if (cmd == GENERIC_CMD_SET_SPRITE) { v2s16 p = readV2S16(is); @@ -1634,6 +1636,7 @@ void GenericCAO::processMessage(const std::string &data) // these are sent inverted so we get true when the server sends nothing bool sneak = !readU8(is); bool sneak_glitch = !readU8(is); + bool new_move = !readU8(is); if(m_is_local_player) @@ -1644,6 +1647,7 @@ void GenericCAO::processMessage(const std::string &data) player->physics_override_gravity = override_gravity; player->physics_override_sneak = sneak; player->physics_override_sneak_glitch = sneak_glitch; + player->physics_override_new_move = new_move; } } else if (cmd == GENERIC_CMD_SET_ANIMATION) { // TODO: change frames send as v2s32 value @@ -1731,13 +1735,13 @@ void GenericCAO::processMessage(const std::string &data) m_smgr, m_env, m_position, m_prop.visual_size * BS); m_env->addSimpleObject(simple); - } else { + } else if (m_reset_textures_timer < 0) { // TODO: Execute defined fast response // Flashing shall suffice as there is no definition m_reset_textures_timer = 0.05; if(damage >= 2) m_reset_textures_timer += 0.05 * damage; - updateTextures("^[brighten"); + updateTextures(m_current_texture_modifier + "^[brighten"); } } } else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) { @@ -1768,7 +1772,7 @@ void GenericCAO::processMessage(const std::string &data) } else { warningstream << FUNCTION_NAME << ": unknown command or outdated client \"" - << cmd << std::endl; + << +cmd << "\"" << std::endl; } } @@ -1779,7 +1783,7 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem, { assert(punchitem); // pre-condition const ToolCapabilities *toolcap = - &punchitem->getToolCapabilities(m_gamedef->idef()); + &punchitem->getToolCapabilities(m_client->idef()); PunchDamageResult result = getPunchDamage( m_armor_groups, toolcap, @@ -1802,10 +1806,12 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem, } // TODO: Execute defined fast response // Flashing shall suffice as there is no definition - m_reset_textures_timer = 0.05; - if(result.damage >= 2) - m_reset_textures_timer += 0.05 * result.damage; - updateTextures("^[brighten"); + if (m_reset_textures_timer < 0) { + m_reset_textures_timer = 0.05; + if (result.damage >= 2) + m_reset_textures_timer += 0.05 * result.damage; + updateTextures(m_current_texture_modifier + "^[brighten"); + } } return false; |