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authorLoic Blot <loic.blot@unix-experience.fr>2016-10-05 09:03:55 +0200
committerNer'zhul <nerzhul@users.noreply.github.com>2016-10-05 10:53:19 +0200
commit613797a3048907275ceebe29582b9fc2761b1f25 (patch)
tree1d8f90a75c86dd3a32a72d3789bc108042d8f65d /src/content_cao.cpp
parent5f084cd98d7b3326b51320455364337539710efd (diff)
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Replace various std::map with UNORDERED_MAP + various cleanups
This is part 2 for 5f084cd98d7b3326b51320455364337539710efd Other improvements: * Use the defined ItemGroupList when used * make Client::checkPrivilege const * inline some trivial functions * Add ActiveObjectMap typedef * Add SettingsEntries typedef
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r--src/content_cao.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index f414b2b9b..609422f26 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -1505,10 +1505,8 @@ void GenericCAO::updateBonePosition()
return;
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
- for(std::map<std::string,
- core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin();
- ii != m_bone_position.end(); ++ii)
- {
+ for(UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
+ ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
std::string bone_name = (*ii).first;
v3f bone_pos = (*ii).second.X;
v3f bone_rot = (*ii).second.Y;