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authorest31 <MTest31@outlook.com>2015-07-07 05:55:07 +0200
committerest31 <MTest31@outlook.com>2015-07-08 10:12:44 +0200
commitb0784ba87168e24b0533fc8718a0157cda5ea405 (patch)
tree24ca04bbfe2a13193400493e1bde5e520c589e03 /src/content_cao.cpp
parente234d8b3786d5adfbdf3d1a2123c3e8d91c21880 (diff)
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Use UTF-8 instead of narrow
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r--src/content_cao.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index d38cb892a..a16bd4efa 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -970,7 +970,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
if (node && m_is_player && !m_is_local_player) {
// Add a text node for showing the name
gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
- std::wstring wname = narrow_to_wide(m_name);
+ std::wstring wname = utf8_to_wide(m_name);
m_textnode = smgr->addTextSceneNode(gui->getSkin()->getFont(),
wname.c_str(), m_nametag_color, node);
m_textnode->grab();